On Reflection
The only emotions we’ve been feeling for this title are those that prevent us from ever choosing to
play it again. The antithesis of fine wine, this already bad game has aged more like a bin bag full
of cauliflower cheese.
The Score
Imagine for a second, if you will, the Namco classic Pac-Man. Now take away its ghosts. Then
remove most of the maze. It’s not very entertaining, is it? Ladies and gentlemen, welcome to
the world of Geon: Emotions. Taking on a psychedelic and ethereal tone to lure gamers into
thinking substance exists where really there is none, this EU-backed effort is pointless and dull in
equal measure.
As you may have already guessed, each round of Geon takes place as a one-versus-one
confrontation, as two players – be they CPU-controlled or otherwise – fight to collect all ‘emotes’
(small yellow pills) from their face of the board. Once you’ve collected a fifth of those available,
it’s off to your opponent’s goal to score one of the five points needed for victory. While a choice
is offered between ‘emotions’ (aka coloured cubes), in reality this is just a way to distinguish
between the various special attacks you can employ. Knocking emotes from your adversary back
onto the play area, creating traps for them to fall through and then escape from – it’s pretty
standard stuff, and not inconsiderably random either.
Online play with close friends may settle grudges, but matches against the world’s conveyor
belt of gaming talent prove just about the most characterless experience we’ve had this
generation, as you both plod along barely interacting with each other. In place of a conclusion,
here’s a list of things that this is less interesting than: rubber gloves, garden peas, Spam and
watching paint dry (of course).
3 out of 10