Even more complaints – the cutscenes!
Good Lord, the cut-scenes.
Cardboard cut-outs of characters sliding
around like a cheap puppet show, which
are presumably supposed to convey the
‘action’ and ‘emotion’ of X-Men. We’re
not sure why this happened rather
than proper cut-scenes with proper
moving people. It could be a convoluted
licensing agreement, it could be because
the game was rushed to meet the film’s
release, it could be a deliberate artistic
decision. Sadly, we’re here to criticise,
not sympathise and the cut-scenes look
like ass, which is still the most suitable
adjective. Admittedly, Lady Deathstrike
is quite hot, so that makes some cutscenes
worth watching but then again,
if you’re that interested, run a Google
image search for Kelly Hu instead.
The final insult is the length of the
game. Even when playing on Superhero
difficulty setting for the achievements,
X-Men couldn’t manage to eke out its
nonsense for longer than six hours. Six
hours! Still, we were quite thankful.
Six hours of mindless button-bashing
buffoonery is infinitely preferable to
20 hours of mindless button-bashing
buffoonery, especially as X-Men is
destined to be another title for score
whores to top up their GamerPoints
bank balance with. So what X-Men
boils down to is the same thing we
said before the Bad Game Detector,
before the cardboard boxes, before the
Kelly Hu image search and before the
preamble. Don’t play it.
Ryan King