Feels far more like the world of WWE
than it did in 2007, and the new
animations and added pace are a
blast. Some problems still haven’t been
ironed out, but the promise is there.
SCORE
06/DEC/07
CLICK ON A THUMBNAIL TO PREVIEW
WWE SMACKDOWN VS. RAW 2008 VIDEO
To view this trailer, you will need to Adobe Flash Player already pre-installed.
If you don't already have the Adobe Flash Player installed on your machine then please use the link below to install it, if you are not automatically prompted to do so.
With the Imagine Publishing video player, you have the ability to scroll to any point in the clip, adjust the volume settings, stop or start the movie and lastly, to navigate to the start or the end of the video. Use the buttons under the video to achieve this.
The videos featured have annotations provided by the X360 team, giving you more background information on the game.
As much as we’d like to, we’re
not going to get into a
debate about why wrestling
is brilliant and why those who don’t like
it are idiots. We accept the world is an
interesting place and some things that
are actually perfect can’t be accepted
by others – everyone is beautiful and
all of that rubbish! Instead, let’s take
all of that energy and focus it on the
ninth iteration of the SmackDown series,
which really has come full circle.
Without wanting to dwell on the
point, 2006’s effort just wasn’t up
to scratch. We’re not going to play
the blaming game because it’s now
irrelevant, but it certainly didn’t do the
franchise any favours. 2008, on the
other hand, has scrapped all that was
poor then and thrown in a handful
of new ideas that work pretty well;
the most prominent of which are the
numerous fighting styles. On the whole
we really rather quite like them but,
being the negative folk we are, we’re
going to rant about one major issue:
anyone should be able to remove the
top turnbuckle cover! It makes perfect
sense that to perform such a deceitful
manoeuvre you should have to choose
someone who fights ‘dirty’, but in the
heat of a tense match-up, who doesn’t
want to take someone’s head and ram it
into some solid metal?
It all depends on how you approach
SmackDown. We’re not afraid to
admit that our love for pro-wrestling
results in us wanting to replicate that
edgy ‘anything can happen’ sensation
while we’re playing; and yes, at times
that does see mega-face John Cena
relying on somewhat illegal tactics! As
such, limiting certain moves that any
performer could do seems unnatural to
us. Still, the different styles do a great
job in making each wrestler feel unique
and will also help or hinder your own
method depending on your technique. If
you’ve always been more confident with
a Rey Mysterio than a Triple H (and if we
ever meet anyone who feels that way
they will die – HHH rules!), trying to use
a ‘Powerhouse’ as if they were a ‘High-
Flyer’ will be exceedingly difficult. It adds
a depth to the roster that goes beyond
the amount of superstars available.
What’s strange, however, is that these
fighting styles, in a way, are almost
neither here nor there. You can choose
to take advantage of them and you
can ignore them, but what you can’t
get away from is how good the core
gameplay is in 2008. Each wrestler
supports a certain weight that has never
been apparent, and the animations
have finally been given a much-needed
overhaul. Some of the old problems still
pop up from time to time – SmackDown
continues to be convinced that hair is
more than capable of going through
human skin – but the pace, intensity and
back-and-forth nature really encapsulate
what pro-wrestling is all about. A Hall Of
Fame match (where classic bouts can be
re-enacted) we contested is among our
favourite SmackDown bouts ever against
a computer opponent. Obviously,
multiplayer still wipes the floor against
an AI competitor, and expect to cheer,
chant and cry as you go one-on-one
against your bestest friend in the world,
but lasting 30 straight minutes as the
Heartbreak Kid against Bret Hart was
nothing short of breathtaking.
Unfortunately, a few points are
still lacking and 24/7 Mode is leading
the pack. Essentially this year’s career
offering, it fails to capture any of the
dynamic or intriguing storylines the
WWE has been producing for years.
Aside from nonsensical backstage
segments, there seems to be no
structure to the feuds that’ll be forced
upon you. You’ll Pedigree Orton’s face
into the mat one week, and then be
battling it out with Carlito the next over
some movie role. Riveting it isn’t!
What’s more, the Ladder Match and
Royal Rumble – two of the most revered
and important match types – continue
to be tiresome. A Ladder Match, in
particular, relies on the premise that
grabbing the belt can happen at any
moment. Having to hold onto it for
a good 30 seconds instantly kills this
feeling off, though.
These are all niggles that have been
apparent before, mind you, and while
we’re under the impression they should
be fixed, the fun, exciting sequences
and fights that can take place do more
than enough to earn our praise. More
importantly, the multiplayer aspect has
levelled up entirely – there’s nothing
quite as satisfying as sitting down with
a fellow wrestling obsessive, planning
out spots and the eventual tantalising
finish. SmackDown vs. Raw can still do
so much more when it rolls around next
year, but at least this is a major step in
the right direction.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson