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REVIEW VIKING: BATTLE FOR ASGARD
PUBLISHER
SEGA
DEVELOPER
CREATIVE ASSEMBLY
GENRE
ACTION
PLAYERS
1
PRICE
£44.99
HD
720p
RELEASE DATE
OUT NOW
VERDICT
Viking does have a lot going for it. It’s vast, fun and full of gore, there’s just nothing outstanding enough to shout about. Still, that shouldn’t discourage you from missing out.
SCORE
02/APR/08
CLICK ON A THUMBNAIL TO PREVIEW

We wish we could go into historical mode and flood your brains with intelligent facts about Vikings, but even a trip to Wikipedia didn’t inspire us enough to bore you with it. Maybe we should have paid more attention in school instead of scribbling on our homework diaries? What we do know is that they were war-hungry Scandinavian fighters with tree-trunk sized arms capable of wielding decapitating axes. Oh and they sailed those awesome looking boats and wore silly hats with horns. That’s enough knowledge for us.

Our brick-house sized Viking here is called Skarin, although we can’t help thinking he looks a little like the Lord Of The Rings’ Legolas from the front, and from behind, well, all that armour and padding makes him look a bit like the Michelin Man. Nevertheless, he’s hard and he’s our hero. Chosen by Princess Leia lookalike goddess Freya for his heart of hope, she entrusts upon him the quest to save Viking-kind from the evil goddess Hel. This provocative vixen is angry for being banished by Ogin, the Lord of Asgard, and has raised an undead army from the underworld to enslave the mortal realm.

None of this is delivered very well though, in fact you could go through the entire game not knowing the underlining plot at all. There’s a war going on, so you need to build up your army and kick some ass. Simple as. You’ll spend most of your time convincing soldiers of your worth for their services, trekking from A to B to do as they ask. You save them, they say they need something, you go fetch it, and voila, they are in your debt. Ungrateful sods if you ask us. Thankfully this basic nature of proceedings is disguised by a number of different scenarios, from liberating other captive soldiers to retrieving stolen goods, so each case is slightly modified and makes the simplicity forgivable. What is a shame though is a lack of NPC close-ups. You never really feel like you know anybody, not even Hel. The dodgy English accents don’t help matters either.

The backtracking in particular had us worried. This is a large, open landscape and poor Skarin’s chunky legs don’t serve well for speedy traversal. Luckily this is compensated for by teleporting rocks known as Leystones. You still have to run around a lot, but the luscious surroundings and tweeting of birds make this less of a chore. You will also stumble across other objectives which you can attend to in the meantime, along with gangs guarding tied-up allies in need of rescue. One thing that is a little annoying though is the constant change of weather, where darkening of the skies at every approach to hostile territory starts to ruin the ambience. In fairness it’s a foolproof warning of danger, and the bright sunshine becomes a reward for your hard work, but it needn’t be exploited as blatantly as it has. A simple musical score could easily substitute this, as executed so brilliantly in the past for the Zelda games.

As for combat, Skarin has four techniques; a strong slow attack, a weaker quick attack, a block and an evasive dodge. Initially it’s a tad frustrating as you have few moves to get the upper hand with, often finding yourself being struck mid-swing of a strong attack. By finding money bags, chests and urns though you will have the dosh to learn new moves from the Battle Arenas. These include light and strong combos as well as shield breakers and stealth attacks, the latter proving very useful during fort infiltrations. Evasions on the other hand are a nightmare, assigned to buttons that are so awkwardly different to attacking that you’ll eventually give up bothering.

Aside from this you can also purchase elemental upgrades from your base that charge your shield and axe either with fire, ice or lightning for as long as your magic will hold out. Acquiring these add much-needed oomph to combat as bursting foes into fire or electrocuting them is highly satisfying, making any kill worthwhile for the magic orbs obtained. It’s even greater motivation to execute a finisher for additional orbs by pressing X when prompted, which does a sickening dismemberment of limbs showered in spurts of scarlet. We really like the fact that you can enhance your allies’ weaponry too, making you a fleet of fire-enraged lunatics for instance. It’s also a missed opportunity as well however, because from what we could gather no particular element is any more efficient than the other.

We had a lot of fun with Viking though. It’s repetitive and samey for the most part, and the epic wars to advance through each island are decidedly flawed (see Dragon Wars). But there’s still enough packaged in, and with the maintained thrill of slashing off arms and heads, it has just enough appeal to last.

Javid Sangra

 
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