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Let’s explode a few myths. Firstly,
vampires aren’t cool. Whatever
success Buffy The Vampire Slayer
enjoyed was down to the wit of Joss
Whedon’s writing. Secondly, imitation is
not the sincerest form of flattery. If you’re
The Bootleg Beatles and spend every
waking moment perfecting the act of
the Fab Four then yes, have a gold star
for effort, but that particular adage has
done far more harm than good. Rather,
it’s a one-stop motto for anyone with
the requisite lack of motivation or talent
who’d rather steal than create.
This might seem a little harsh, but
when a developer with a reputation like
Artoon comes up with such a shamelessly
derivative game, you need a way to
work through your confusion. Basically,
Vampire Rain feels like some graphics
unceremoniously draped over a concept.
It is unflinchingly sub-standard on most
levels and downright poor on the rest.
From the rear your Black Ops
Elimination Squad agent might as well be
Sam Fisher, and those elements that so
readily recall Splinter Cell or Metal Gear
place the game in unflattering company,
clearly highlighting all the ways in which
it is crude and deficient. The pace of the
opening four levels is also agonisingly
slow. Your tentative encounters with
the Nightstalkers leave you little option
but to creep in the darkness – the
vampires are ridiculously overpowered
and it is four levels before you come
across any weapon that gives you a
chance. Once this chance to stand and
fight is introduced things become more
interesting, but by that time you’re likely
to be past the point of no return.
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A game so firmly rooted in horror
could survive with a heady enough
atmosphere, but the sparse thrills that
Vampire Rain does manage are diluted by
the placid ambience of the environments.
For all the mood they manage to conjure,
the dark alleyways and vacant storefronts
might as well be cardboard sets.
To list more faults would be sadism;
all you need to know is that Vampire
Rain owes all of its finest points to games
that you’ve already played. Even on the
Xbox it would have been considered
enormously disappointing, and for a
second-generation Xbox 360 title, that is
truly horrific.
Matt Handrahan
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