Unreal Tournament III is the daddy of modern multiplayer shooters and he’s come home, taken his belt of, and is about to give the rest a whipping. Disagree and live a sadder life.
SCORE
30/JUN/08
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First things fraggin’ first: play Unreal Tournament III offline
or on and you’re getting slightly different shades of the same
blistering experience and both are as swift as sh*t from a goose.
While other titles often feature single-player campaigns but are,
in cold reality, really multiplayer titles with a single-player
mode that justifies itself with a trite story slapped to
run-to-waypoint-to-progress levels, UT III sticks firmly to its
guns and provides arena combat so nauseatingly perfected that
ideally you’ll need to play with a spare adrenal gland ready to
one side, lest the other shrivel to a prune. Devoid of any fat
and honed to perfection, this is the game to separate the
muzzle-spittling gonks from true sporting champions.
Epic Games so love its beefy graphical style that the first thing
newcomers to Unreal Tournament III will notice is that the Campaign
mode features what looks like, but isn’t, Marcus Fenix from Gears
Of War. No, it’s his smarter, more skilful and demonstrably more
heroic older brother, but he has such a generic Epic Games face
and comes fastened in ridiculously bulky armour that we may as well
call him Mr Meat. Similarly the arena’s graphical styles are very
Gears, but feature more variety in location, a wider palette and
aren’t designed to encourage you to spend your time hiding like
a pale-faced kid on Child Catcher Day.
There’s no cover system, no aiming down an iron sight and,
blissfully, no need to hose down opponents with automatic
fire to end their lives. The game’s weapon set is perfect
and each one can be used to deadly effect to fell a foe
with ruthless efficiency, once you know how to handle it.
One of this reviewer’s major gripes (among many) with modern
shooters is the way they provide you with more extravagant
firepower, but then nullify the effect almost totally by
upgrading everyone’s armour. When you catch sight of an
opposing player or bot in Unreal Tournament III they can
be dead a heartbeat later, whether you’re armed with a
rocket launcher, a Shock Rifle, Biorifle, Stinger Minigun
or even the Enforcer pistol. If you’ve got the skill you
can be a surgical killer, no matter what you are armed with,
or what armour pick-up they have, and while the variety of
weapons is vast they’re so perfectly balanced as to make
them all worthwhile. Marksmanship as well as the ability
to predict where a target will be seconds after you’ve
pulled the trigger is what you need, and what you will
be rewarded for. Holding down the trigger will just make
your shots inaccurate and put your timing off.
Single-player Campaign mode plays like a series of multiplayer
matches with the other 15 humans being replaced by artificially
intelligent bots, because that’s precisely what it is. No matter
how the mission briefing describes the fight-to-come they all
fit into one of six modes of death-bringing so Campaign can
be seen as a series of prescribed arena matches that you play
through either alone, online, or with another local player
via a split-screen. There’s Deathmatch (kill everyone), Team
Deathmatch (kill the other team), Capture The Flag (take
their flag to your base), Vehicle Deathmatch (do the same
with vehicles available), Warfare (destroy the core at their
base, defend and repair yours) and Duel (a two combatant
duel). If they all seem familiar then that’s because a process
of natural selection has killed off the need for other, flabbier,
modes but that isn’t to say there’s nothing in UT III that doesn’t
massively stand out as being perky and fresh. Large arenas
featuring vehicles automatically equip players with hoverboards
that can be activated at the tap of ‘X’, so little time is spend
trundling from A to B, the new Translocator device arms you with
a gun that fires a teleport pad that you can beam to by triggering
alternate fire mode, and thereby let you zap to higher ground
instantly.
Incomparable to the pure fear that accompanies Rainbow Six Vegas 2
and more akin to taking part in a sport than a war, Unreal Tournament
III is the most accessible and technical shooter available, and it’s
near impossible to fault it. Perhaps you’d like a smoother frame rate?
Maybe you scream for a higher resolution because your eyes are powered
by lasers? Nothing mars the game to any level that affects its majesty
and even the inclusion of Mr Meat and some truly risible dialogue can’t
deny the game it’s place on the must-have shelf of 360 FPSs.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson