Movie tie-ins. Like ’em or
loathe ’em, they’re here to
stay. Some fail because the
narrative of the movie simply doesn’t sit
well within the interactive form. Others
fail because the IP just can’t survive a
12-14 hour experience. Transformers,
however, comes closer than most.
Deceptacon or Autobot, your
mission is to obtain and protect a
widget called the Allspark, a device
supposedly responsible for the creation
of the Transformer, erm, species. So
what’s the rub? Well, as you’d expect,
there’s plenty of robots, and all – rather
surprisingly – look magnificent, leading
us to believe at first that perhaps we
were in for something ever so slightly
better than we had expected.
A pity then that the lengths to which
Traveller’s Tales has gone to make the
bots look so purrdy, seems to have been
at the expense of just about everything
else. Trees look flat and lifeless, vehicles
and buildings seem to have undergone
an almost total ‘detailectomy’, and the
foolish human cattle that scurry in your
wake look like they’ve been stolen from
an abandoned PSP project.
Pretty much everything is destructible
to some degree and a certain amount of
fun can be had by just stomping around,
bringing chaos and destruction to the
impish mortals. Inconsistency, though,
serves to ruin what would otherwise
be a cohesive game world. Let’s take,
for example, (what would laughably be
called) the physics engine – an engine
so powerful that it deems lobbing a
canvas awning at an enemy to be far
more destructive than hitting them with
a tank or bus, or swatting them with a
lamppost. Also, the campaign structure
is basically the same mission played over
and over again – run/drive to point A on
map, blow something up, run/drive to
Point B, rinse, repeat.
Despite all of this, though, for some
reason, Transformers brought a smile to
our faces more often than just the time
we were informed that the main human
character was called Sam Witwicky.
HIGHLIGHT: Throwing things at things
and watching not particularly interesting
things happen as a result. Yes folks, that
really is the highlight of the game.
No, if you’re a die-hard fan of the series,
you’ll probably forgive Transformers for
its repetitive missions, cruddy controls
and overpowered awnings and just enjoy
shattering buildings into robo-detritus
with your colossal iron fists instead. For
the rest of you though, we find this hard
to recommend.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson