Standing just a little too still, which in
the face of Skate ain’t very good we’re
afraid. Though they cater for different
markets, we know which one we’d
rather be playing.
SCORE
06/DEC/07
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TONY HAWK'S PROVING GROUND VIDEO
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Tony Hawk’s Proving Ground
has the flavour of a game that
assumes no opposition faces
it. Pitched, we can only presume, just
prior to the announcement of its now
supreme EA rival, Neversoft’s effort
flirts in worrying fashion between
outright familiarity and impossibility
like an episode of Who Wants To Be
A Millionaire? Unlike the popular TV
quiz, however, the reward for such
frustration isn’t a lifetime’s supply of
booze on your own private island, but
an opportunity to have wasted 50 quid.
In the words of Chris Tarrant, we don’t
want to give you that!
So, a mediocre review then. Why?
The reasons are plentiful and act as
a potent sedative. For starters, you’re
treated like an absolute idiot from the
outset. Yes, we’ve all heard the news
stories about dumb children cooling
their systems in tubs of water, but
that doesn’t mean you have to start
packaging every game in virtual bubble
wrap. What’s more, no sooner have
you been told how to manual for the
fifth time by Mr Hawk’s freakishly
youthful facsimile, you’re challenged to
leap gaps Superman would struggle
to clear. Basically speaking, if you’re
on familiar territory it won’t be long
until insults are being hurled into the
Californian’s Beaker-like face – if you’re
not, the expression ‘deep end’ couldn’t
be more appropriate. Compared to
Skate’s more laid-back tutorials, this is
a bit like watching Teletubbies. While
sober. Horrifying.
More generally speaking, you’d have
thought the Jackass-style festival of
tomfoolery Tony Hawk’s has become
would prompt Neversoft to branch off
in ever more arcade-oriented directions.
After all, your very first trick here
would bring the title of greatest skater
ever to have lived, so why not set the
game somewhere jolly, perhaps even
as outlandish as on another planet,
messing about with gravity? Yes, rather
quaint arcade machines can be found
dotted across the landscape, offering
old-school rules and a pill-collecting
‘Hawk-Man’ mini-game, but the overall
atmosphere remains realistic and, at
times, just plain grim.
Spread between the urban
sprawls of Baltimore, Philadelphia
and Washington DC, somehow
interconnected by a series of magical
tunnels and bridges, your options
appear limited to tootling around
performing tricks for their own sake
(a practice devalued for us by exactly
how easy the Tony Hawk’s series has
made matters), or completing what
seems like an endless procession of
dull tutorials. All until you earn enough
respect from skating superstars who
just happen to be in some of the
roughest neighbourhoods in America
‘on business’. We don’t know why
Tony Hawk keeps on phoning us, for
instance. So what if there’s a ‘dope
gap’ in the middle of some slum – what
do his wife and kids think about such
larking around?
Sadly, the problems aren’t quite at an
end, either. Graphically, Proving Ground
is heading towards impressionism,
comprising some very roughly formed
human figures and a palette composing
almost solely of grey. Large bodies of
water look more like mercury, giving
the whole thing a very sketchy and
(more traditionally) last-gen feel. We’re
not sure whether it’s the garish colours,
the stuttering background architecture
or something else entirely, but this can
occasionally feel like one of those backend
PSone games, familiar with the
concept of 3D, yet struggling with the
practical side of it all.
Still, we’re relieved to say it’s
not all bad. Neversoft’s new video
editor is smooth, well integrated and
impressively powerful, allowing gamers
to pause the action at any time to
dabble with prepared trick footage.
Customised camera angles can be
created on the fly as you manipulate the
analogue sticks around a slow-motion
edit of your exploits. Any element of
the game’s soundtrack can then be
pasted over the shoot, alongside a
plethora of filters and effects. You’ll
even be able to have your finalised
video rated for excitement, before
playing it on screens bought to take
pride of place in a personal warehouse
skate park. Nailing tricks also proves
satisfying, accessed as the feature is
through a click of both analogue sticks
before rotating the board with each
foot, independently. While this is frankly
about as silly as almost every other
move Tony Hawk’s allows you to pull
off, slotting sections together yourself
brings a smile to the face – and a lump
to the groin, if missed.
Other than this, Proving Ground
remains a very familiar (yet noticeably
faster paced) animal. While critics
like us will now suggest that Skate’s
appearance makes this no longer
acceptable – after all, time waits for
no one – Hawk addicts will still find
something to enjoy. Ultimately, though,
with the series about to receive its
pension (in dog years, anyway), it’s not
surprising things are beginning to look a
little tired and listless.
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