There are downsides to Project
8 too, though. These are rather
minor and probably won’t ruin your
enjoyment, but they do take a little
of the gloss away nevertheless. For
example, the character creation mode is
not exactly the most in-depth we have
ever seen, yet somehow it manages to
come with its own array of bizarre and
baffling faults (for example, being able
to wear a hat beneath a giant afro on
your character).
Likewise, the physics can also be
a tad suspect at times. These range
from iffy collision detection and the
odd part-of-body-stuck-in-wall/floor/
object stuff right through to rag doll
physics, which can often see your skater
bouncing off walls and objects in a
manner more akin to a rubber ball than
a skin bag containing flesh and rapidly
shattering bones. However, coupled
with the rather unconvincing blood
splatters that result when your skater’s
body does eventually come to rest in a
suitably undignified slump, it does add
an element of comedy to proceedings.
While these failings are rather
noticeable, luckily they are nothing that
can ultimately prevent Project 8 from
providing the simple satisfaction of
kicking back and practising the kinds
of routines that the series has become
famous for. Admittedly, this does mean
that there is nothing in Project 8 that
will persuade sceptics to change their
opinion on the series, but then again, if
you’ve never liked a Tony Hawk game
before in your life, chances are that
you’ve probably turned the page by
now anyway.
Mark Podd