We expected big things from Lara’s first
next-gen adventure and while Legend
doesn’t quite live up to expectations
it still offers a slick, engaging and
thoroughly enjoyable experience.
SCORE
05/APR/06
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We have to admit that sometimes we wish we
were action heroes,
travelling to exotic locations, wasting
garrisons of guards and bagging the
(surprisingly buxom) young lady. But in
reality, it probably wouldn’t work out.
After all, cowered behind our keyboards
the closest we get to a daring tropical
adventure is supping Lilt from a chipped
glass. The more we think about it, who
really wants to be an action hero? Looking
at some of the greatest action men of our
time and the danger levels have definitely
taken their toll – Harrison looks older
than father time himself, Brendan Fraser is
shedding hair quicker than Jordan
sheds undergarments and Steve
McQueen… well, let’s just say he’s
looking decidedly worse than the both
of them right now. No, we’ll leave it
to the professionals thank you very
much. However, there is one adventurer
that always looks amazing. No matter
how many life-threatening expeditions
embarked upon, knuckle-biting battles
won or double-crossing sociopaths
encountered, this (surprisingly buxom)
archaeologist always emerges looking
impeccable. We are, of course, talking
about Lady Lara Croft.
While it might be true to say that
she has always looked the part, she’s
not always delivered the gameplay to
match the stunning presentation. Critics
and gamers alike panned the last Tomb
Raider game – Angel Of Darkness
– which was perhaps one of the biggest
contributing factors in the choice to
change development direction. Now in
the hands of Crystal Dynamics, Legend
is Lara’s first next-gen outing and has
been touted as a back-to-basics Tomb
Raider adventure, so it’s time to ask
the million dollar question: Does it
deliver? Well, in a word, yes… and no.
Sorry to be so evasive but this really is
a game that will split opinion. Tomb
Raider stalwarts hoping for a return
to the expansive environments and
chin-stroking puzzles of the original
may feel a little shortchanged by
what is in essence a very linear
experience, but newcomers to the series
will no doubt consider this a thrilling and
enjoyable game that is as every bit as
engaging as the likes of Prince Of Persia.
What does remain intact is the
suitably far-fetched storyline in which
Lara is on the hunt for a sacred sword
that holds mysterious secrets of the
past and the power to resurrect Lara’s
mother, who disappears in the opening
stages of the game. Of course, there
are plenty of twists along the way
and nothing is quite what it seems.
The narrative plays out with a mix of
flashbacks and present-day plundering,
and there are some references to
previous games but nothing to make
newbies feel alienated. During the
obligatory continent-hopping, you play
a deadly game of cat and mouse with
a petulant American named James
Rutland who plans to harness the
sword’s power for nefarious means.
Just how do you thwart the plans of a
twisted megalomaniac? The only way
a videogame character knows how
– by solving environmental puzzles,
swinging from ropes, and shooting your
way through the bad guys.
With this type of action making up the
bulk of gameplay it’s a good job that this
is the most dynamic and user-friendly
Lara we’ve ever known; clearly taking
hints from Ubisoft’s Montreal Studio,
Miss Croft is extremely manoeuvrable
and her agility knows no bounds.
Whatever situation she finds herself in,
whether it’s jumping between platforms,
driving off cliff faces or swimming in
some ancient cavern, control is effortless
and organic. Perhaps the sense of
command is most evident when jumping
from pillar to post, no longer are you
punished for the slightest miscalculation,
leaping with one hand outstretched
you can grab hold of almost any surface
regardless of the angle you strike it at.
Successful leaps are met with a satisfying
whimper from Lara but even if you have
all the grace and poise of Emile Heskey
and completely mistime your jumps, you
have the chance of a reprieve by tapping
the Y button. The camera also deserves
praise, adjusting angles and frame to give
you the best possible view in whatever
situation you find yourself in. There are
also visual and verbal prompts peppered
about each level to help you along by
showing where to swing or where an
important puzzle mechanism is located.
While many may bemoan these elements
for being far too casual, it does keep the
action flowing at a nice pace.
Pacing is aided further by a range
of easy-to-access gadgets being
assigned to the d-pad – an element
that prevents irritating selection screens
from punctuating play. Simple taps of
the pad equip Lara with binoculars,
health packs, new weapons and a handy
torch. By far the most useful addition
to her repertoire, though, is a grapple
hook that's used to swing over chasms,
latch onto objects in the environment,
or pull an unsuspecting enemy closer
for an intimate kiss of death. The hook
also plays a lead role when it comes
to the puzzle elements, which crop
up sporadically in each locale. We say
‘puzzles’, but it’s more one puzzle that’s
repeated several times over in different
guises; while Tomb Raider may be
strong in terms of action, it comes at
the cost of innovation. With games like
POP and God Of War already on the
market we would have thought that
Crystal Dynamics might have tried to
really push the envelope and make this
game ‘legendary’ with some genuinely
perplexing conundrums. Instead it has
opted for rather more standard fare,
consisting of dragging rocks or crates
onto buttons. Ho hum.
Away from the hulking brainteasers
of the tombs you have to use your
mental prowess on the mean streets
of Japan, an abandoned soviet lab and
the county of Cornwall (don’t ask).
Legend’s locations will probably prove
another bone of contention, as almost
half of Tomb Raider is spent far away
from Earth’s musky womb. Forsaking
tombs in favour of more cosmopolitan
settings is somewhat of a double-edged
sword; on the one hand it makes for
a much more varied game, but on the
other it showcases the lacklustre combat
system. Don’t misunderstand us, the
gunplay is competent enough and
never really threatens to frustrate, but
unfortunately the range of moves on
offer when engaged in hand-to-hand
combat is minimal, as is the selection
of guns. Straight-out fisticuffs is never
really an option, as it’s much easier to
pull the trigger and move on to the
next poor victim than stick around and
attempt to beat the bejesus out of
them. This is due in part to your gun’s
reliable lock-on system that targets
enemies quickly and efficiently, although
it does tend to target oncoming
enemies rather than ones that need
more immediate attention. The game
does feature environment kills, but these
can often inflict more damage to you
than your adversaries – just like Geri
Halliwell, they’re more loud and showy
than clever and useful.
While suffering from no serious
combat control issues, Legend never
tries anything that new or innovative; it’s
basically shoot, dive, and jump about.
This extends to elements like the boss
battles where a few well-timed ducks
and dives combined with quick-trigger
finger will see the no-good douche
bag take a dirt nap sooner rather than
later. This is indicative of Legend as
while success equals smiles, you never
really feel challenged – the constant
handholding and straightforward
objectives make you wonder what could
have been done if Crystal Dynamics
refused to play it safe. A prime example
of this is the motorbike sections where
staying on the machine seems to be the
hardest part.
If we wanted to be cynical we could
say it was a case of style over substance
but that would be doing a huge
disservice to the development team, as
this is an endearing game without doubt.
At times you might try not to like it but
then something of immense graphical
subtlety will catch your eye, like the
water streaming down Lara’s chest after
she emerges from a shallow pool (calm
down boys – think Margaret Thatcher
naked on a cold day) or a neon-drenched
city below as you peer over the edge of
a towering skyscraper. Seriously, some of
the vistas on show will take your breath
away, but the real draw here has got
to be Lara herself who looks fantastic
– truth be told, we had to sit in a bucket
of ice for most of the game. Legend gets
it spot on and puts Lara at the centre
of the experience and really creates an
affinity with the lead character. Sporting
a pair of oversized anime eyes and more
contemporary looks, Lara and company
are a joy to behold. Twin this with some
great animation and astute voice work,
and you’ve got a winning formula.
It’s not just the character models that are
worthy of note; by harnessing the power
of the Xbox 360, we have a contender
for one of the best-looking games on
the system so far. Light and texture
effects are excellent, with our old friend
water playing a starring role. Though
the environments aren’t as destructible
as they could be, they’re incredibly
detailed which, when combined with
an atmospheric soundtrack, draws you
in like never before. When you’re in be
sure to enjoy it while it lasts, as in terms
of scale this isn’t one of Miss Croft’s
longest adventures and, as level design
is tremendously linear, it can probably
be bested with just a few play sessions,
ending while still very much in its stride.
We’re all for quality over quantity but
when a game comes bearing the Tomb
Raider moniker, we can’t help but
expect something magnanimous. Yes,
the developer has focused its efforts on
trying to make each level the best it can
be, but a few more of them wouldn’t go
a miss especially when you consider the
total lack of any Live play. Replay value is
also limited; of course we’d go back for
the coveted achievements and to unlock
items in Croft Manor, but that's all.
Strangely, it’s only when you lose the
baggage that comes saddled with the
Tomb Raider brand that you can really
start to enjoy for what the most part is
a very accomplished game. Legend is
not so much back-to-basics as a new
beginning – it was very important that
the franchise came back with a strong
showing and on reflection Legend just
about achieves it. Despite the fact that
Crystal Dynamics has played it fairly
safe and in many areas are still playing
catch-up, what we do have is a very
solid foundation from which to build.
Though relatively short and a little too
linear for our liking, there’s still plenty
to keep you occupied. A lack of serious
challenge will disappoint Lara’s hardcore
following but some stunning visuals,
accessible play mechanics and a Croft
character that’s virtually impossible
not to like cushions the blow. Those
who are expecting a truly ‘next-gen’
experience need not apply, as Legend
certainly has its limitations in terms of
size and innovation. However, we can’t
remember many instances in the game
when we weren’t enjoying ourselves and
so we say thank you Lara, it’s good to
have you back.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson