A balanced cross between Tomb
Raider: Legend and Lara’s original
outing, with no additions proving
either spectacularly bad or masterfully
competent. Therefore…
SCORE
06/DEC/07
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TOMB RAIDER ANNIVERSARY VIDEO
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The videos featured have annotations provided by the X360 team, giving you more background information on the game.
Appearing on 360 as much by
popular demand as anything
else, reviewing this seems
about as pointless as hopes of a decent
3D Sonic. Players up for a touch of
Lara fancying need only look past the
inflated bricks-and-mortar retail price
before purchasing via Xbox Live, safe
in the knowledge that no particularly
irksome gameplay fly has plummeted
into the enjoyment ointment. Moving
on, the overall brief describes an
original PSone, Saturn and PC classic’s
‘Legendisation’, passing from now
defunct hands of Core Design into
leaner, well-toned alternatives at Crystal
Dynamics. The development studio
presumably chosen so Eidos’ stack of
monogrammed towels and napkins
wouldn’t go to waste. So, aside all the
exploratory potholing action some
of us enjoyed back in 1996 comes
automatic grabbing of ledges, the
ability to perform headshot mini-games
and a more general fresh coat of
paint. It’s consistent with the halfway
house engine that allowed Tomb
Raider: Legend to straddle generations
gracefully not too long ago, but it’s an
improvement on the distinctly triangular
original for sure.
Of course, re-releases of this nature
come along so very infrequently outside
of the PC’s single format that it’s hard
not to find yourself assessing whether
the impact Lara has had on videogames
in general is worth another 40 of your
notes. For starters, while levels are an
undeniable treasure trove of puzzles
so convoluted you’ll have to call a cab
to get a clear overall view of them,
Lara’s acrobatics are getting stiff and
arthritic in their old age. Trouble is,
we’ve just been spoiled too much by
a certain Prince’s wall-running and
wonderfully framed antics to be thrilled
by swinging from ledge to ledge. Yes,
certain sections of certain iconic poster
imagery are now playable rather than
an opportunity to ogle a lady’s bottom,
but when drops of a few feet result
in a rather amusing but nevertheless
dead central character, dynamic liquid
doesn’t count for very much. Ultimately,
there are just a few too many times
where you find yourself saying “why
did Lara just head butt that wall?”, “so
I can’t shoot that rope from this point,
but I could from one exactly the same
distance away” or “why is this cave’s
colour palette entirely green/grey/
brown?” (delete as appropriate). Fans
will probably find a certain quaintness
in this kind of stuff, but it’ll put
newcomers’ noses right out of joint.
As coincidence would have it,
following that complaint regarding
developers refusing to remove their
fingers from wherever the wellknown
phrase assumes they’ve been
put, is a point on cut-scenes with
Shenmue/God Of War-style button
presses crowbarred into them. You can
almost hear an apologetic design lead
saying “look, we know significant parts
of our code still listen to the Spice Girls
and B*Witched, but look – danger!
The letter B! That brings back the
excitement, doesn’t it?” Not so, and
if we wanted to look at alphanumeric
characters superimposed over slightly
misshapen animals, we’d do the decent
thing and watch Sesame Street.
So, we’ve established that as long as
you head into Tomb Raider: Anniversary
with expectations of a straight down the
line nostalgia exercise and nothing more,
you’ll be pleasantly surprised. Combat is
fairly significantly improved by Legend’s
targeting lock-on system, and while the
lush scenery around you is transparently
little more than painted shoeboxesviewed from a distance, it’s easy enough
to forget where you are. Newcomers
will baulk at the kind of crate and cog
puzzle mechanics Comic Book Guy has
recently criticised in-game but, retreating
to our first point, chances are you’ve
already decided if this is of interest or
not. Any criticisms revolving around
the fact this is a PC bargain bin release
given a quick coat of paint and shot out
for practically standard retail value will
be dismissed by fans as either jealousy
or just plain missing the point. Visual
complaints will be countered by the
fact it’s a work of art placed next to the
subject. Even control gripes have been
far removed from the kind of ‘one step
left, one step forward’ tedium ‘enjoyed’
formerly. So it’s a bit like someone
attacking a digitisation of the Mona Lisa,
just because its resolution is too low – as
a critic, you’re never going to win. It’s a
revered classic (though we’re not sure
staring as Lara’s behind for hours on
end counts as art), there are no major
problems festering behind the scenes.
That, pretty much, is that.
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