Ubisoft’s own heritage is the
reason for this. Ubisoft might as well
be renamed Ubidrop for all the online
problems it suffers with its Ghost Recons
and Rainbow Sixes (and no multiplayer in
TMNT… coincidence?) but damn, it sure
knows how to make a platform game.
You can see Prince Of Persia’s DNA lines
running through Teenage Mutant Ninja
Turtles as Leonardo and co. jump, flip,
leap and swing their way through the
levels with a slickness and fluency you
simply don’t find outside the Prince Of
Persia series. The rewind function has
obviously been taken out but it doesn’t
need to be in. This is Prince Of Persia for
kids. The margin for error is both large
and largely irrelevant as the punishment
for each mistake is slight, thanks to the
infinite lives and checkpoints at each turn
propping you up. Smaller hands won’t
get angry and throw the controller at the
TV for the very first time in their short,
sweet-filled lives. It’s actually impossible
to get wound up by this title.
Even the fighting is done nicely
enough, with each turtle feeling
sufficiently different rather than the
expected palette swap thanks to unique
combos and tag team moves. If kids
can’t quite manage that, then there’s no
actual way of dying either. Run out of
energy and you hammer A, as a fellow
turtle helps you back to your feet. It’s all
very Disney-esque in its twee treatment
of the turtles but somehow, better for
it. It’s easy without being patronising
and smart yet accessible without feeling
the need to dumb down. As Ubisoft has
proved, it’s not a tricky balancing act,
this kids’ game lark. Just don’t insult your
audience. This is the first kids’ game we
can think of that’s actually fun for older
gamers too, who finally get to enjoy the
nostalgia from their favourite cartoon
series now Konami has been deprived
of the chance to further drag the TMNT
series through the dirt.