It’s true that The Outfit scratches
enough of its strategy surface for you to
get a gentle whiff of the potential lying
underneath, but that’s as far as it goes.
The game just doesn’t pack enough
of a punch in any department to floor
you and leave you gasping for more,
touching on various different genres and
gaming styles without committing to any
of them or satisfying your war pangs of
lust. Call Of Duty 2’s suffocating sense
of panic is found in dribs and drabs but
never develops sufficiently into bowelloosening
action. Calling in a variety
of defensive and offensive units might
remind you of Command & Conquer but
this has none of the tactical nous from
that series. The freedom of Mercenaries
is promised but with your objectives
all being linear, there’s no reward for
straying from the beaten path. The Outfit
feels too sterile, as though you’re fighting
a war long won and you’ve been drafted
in to clear up the remaining few pockets
of resistance. Where promise once stood,
you just end up feeling indifferent to the
whole thing. This is war? What exactly is
this war good for?
War is exciting, tense, unpredictable
and above all, thrilling. The Outfit
however, is stale, safe, staid and simple.
It needed more strategy or action but
ends up being the videogame equivalent
of a yawn – once you’ve started, you’ll
see it through to the end, but that won’t
disguise the incredibly obvious feeling of
boredom. You won’t hate The Outfit but
you certainly won’t love it either. In the
end, there is nothing. Nothing at all.
Ryan King