A little short-lived, but with more
than enough scope and motivation to
improve your scores, Stuntman: Ignition
is guaranteed to put a smile on your
face.
SCORE
06/DEC/07
CLICK ON A THUMBNAIL TO PREVIEW
STUNTMAN:IGNITION VIDEO W/COMMENTARY FROM THE X360 TEAM
To view this trailer, you will need to Adobe Flash Player already pre-installed.
If you don't already have the Adobe Flash Player installed on your machine then please use the link below to install it, if you are not automatically prompted to do so.
With the Imagine Publishing video player, you have the ability to scroll to any point in the clip, adjust the volume settings, stop or start the movie and lastly, to navigate to the start or the end of the video. Use the buttons under the video to achieve this.
The videos featured have annotations provided by the X360 team, giving you more background information on the game.
When it comes to the career
aspirations of anybody’s
inner child, respected
stuntman usually ranks just behind
astronaut and sweet factory quality
control. Sadly, though, time brings cruel
wisdom. The doctorate in astrophysics
gets lost in a haze of booze and
absent dedication while mountains of
confectionery simply remind you of the
massive comedown after all that sugar.
Give thanks, then, for Paradigm, whose
output can satisfy the part of your mind
always screaming ‘just one more’, rather
than that warning of impending doom.
As is custom, Stuntman: Ignition casts
you in the role of a Hollywood precision
driver, taking on the kind of jumps, rolls
and near misses that would see more
valuable individuals killed instantly.
Obviously the specifics are given a wide
berth, the action instead spread across
a handful of movies that are similar to
(but legally distinct from!) James Bond,
Batman, Dukes Of Hazzard and the
like. So, during the five hours or so it’ll
take to fill out a bog-standard acting
CV, you’ll be piloting flighty prototype
hovercrafts through military bunkers,
smashing through countless ornate
windows and, um, barrel-rolling through
crates of chickens. The Outsider this
most definitely ain’t.
Each film’s work is divided again into
half-a-dozen separate stunts, rated on
a five-star system denoting how much
you nearly ended up dead. Aside from
the list of director-ordered stunts, you
see, comes a detritus of charred vehicles,
open spaces and dangerous-looking
posts to drift around and narrowly
avoid, keeping your combination of
tricks alive and vastly improving the
overall total. Turn your run into one
long hair-raising ride, naturally enough,
and an automatic five-star rating will be
yours, as well as the adulation of top
directors worldwide. You’d just better
have a high pain threshold…
If there’s one thing Stuntman: Ignition
can’t be accused of, it’s taking things
too seriously – after all, one major side
effect of the included arena editor is to
expose its outrageous, heavily stacked
physics as an unquestionable sham. Fall
a couple of hundred feet through the air,
landing only on your rear wheel – not
a scratch. Try a loop the loop and your
rider simply uses the top of his head as
a contact point. None of this matters,
however, the second that action call is
made, when the barriers standing in
your way turn to glorious opportunities.
After complaints about difficulty
surrounding the series’ last entry,
everything has been made just a tad
more accessible. Rather than beating a
certain proportion of moves specified by
your director, you’ll now have a simple,
five strike system that stays constant
from opening tyre screech to credits
reel. Even the required performance
level to complete all movies won’t result
in too much forced repetition for most.
At a stroke, this removes the game’s
one key irritation, leaving players free to
experiment with ways to improve their
run – and trust us, they will. After all,
when you’re four strikes down with 20
seconds of a rooftop run remaining, the
level of nervous tension builds up just
as it might if you were strapping up to
perform such moves for real.
Simply put, every part of the game
is perfectly teed up for newcomers and
veterans alike to dip in and out of at
their convenience. The handling, both
on motorbikes and using four wheels,
is forgiving to the point of intuition;
each set-up never intrudes upon your
time beyond a couple of minutes;
there are many multiple routes open
for obsessives to brag over and, above
all this, multiplayer matches are about
as relative to the main challenge as it’s
possible for a videogame to be. Here,
any degree of prescripting is ditched in
favour of (relatively) regular racing; the
result calculated based upon stunt points
accumulated rather than position. Here,
as ever, smashing through the hydraulic
scenery (which, incidentally, varies from
lap to lap) remains about as satisfying
as ripping the seal from a new bottle of
milk. Yes, it’s that good.
Though the removal of stunt quotas
was necessary and beneficial, there are
a few less-than-stellar features spoiling
the party. While some are conceptual
(it’s always difficult trying to perform a
stunt at the first attempt, due to plain
unfamiliarity and a very occasionally
confusing set of on-screen directions),
some are more substantial. Attached
to the stunt-park editing mode is a set
of challenges during which you must
construct your route before riding it.
With several prescribed stunts dotted
around, this becomes more of a chore
than it would be if you were simply
handed items and challenged to attain
high scores. On the whole, a rather
insignificant fly perched atop a soup of
thorough entertainment.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson