The amazing thing about Stranglehold
is that, apart from its brevity, it’s damn
good fun. Whether you feel it’s worth
£10 an hour, though, is up to you. We
can only show you the path.
SCORE
06/DEC/07
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STRANGLEHOLD COMMENTARY VIDEO
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John Woo is a directorial enigma.
Putting out simply breathtaking
Hong Kong action masterpieces
from the early Seventies through to
the early Nineties, he almost singlehandedly
changed the face of action
cinema. When it comes to set-piece
gunplay, A Better Tomorrow, The Killer
and Hard Boiled still stand head and
shoulders above all attempts to remove
them from their bullet-nibbled thrones,
standing for all time as testament to
the genius of his earlier work. With
Woo’s move to Hollywood, though,
cracks started to appear in his otherwise
enviable filmography. Suddenly, the
‘Woo’ seal of quality started to carry less
weight and dross such as the decidedly
average Face/Off was highlight to the
horrific awfulness of Broken Arrow
and Paycheck. In an ironic twist of fate,
Stranglehold is not entirely unlike the
career of its stylistic creator, showing
a distinctive personality that’s split
between gleeful schoolboy genius and
‘must do better’ detentionite. For every
great aspect of this game, something
hideous rears up and sinks its teeth in.
Far be it from us to break up this
seemingly natural flow of all things Woo,
so let’s instead go with it, separating
the good and the bad into two easily
manageable exploding chunks of
concrete. Starting with the good: Chow
Yun-Fat may well be the coolest man
in Asia, which, considering it’s the most
populous part of the planet, really is
saying something. Reprising his role as
Inspector ‘Tequila’ Yuen, his dulcet tones
are unmistakable to any fan of The Fat,
and taking control of him for the first
time feels as cool as the man himself.
Moving around the environment
is a pretty standard affair for a thirdperson
shooter, taking the synonymous
approach of move, duck, cover, shoot.
Where Stranglehold differs is through
its extensive use of ‘Tequila Time’. Being
essentially Matrix-style bullet time, it’ll
activate automatically whenever you
pull off a special move – or ‘Woove’ as
we’ve decided they should have been
called. The Wooves on offer range from
the trademark dive from cover, duel
pistols blazing (this will get you shot
in the face in real life), to running up
banisters, sliding across tables, whizzing
down zip-lines and swinging from
chandeliers. And these are immensely
satisfying once you’re able to string
them seamlessly together. In fact, it’s Stranglehold’s set pieces that really make
the game stand out, varying from the
trivial, such as shooting brightly coloured
and obviously explosive barrels, to the
deep and involving complexities involved
in each room or map – each one a vast
set-piece unto itself.
At your disposal in a tight spot,
you’ll have more than just Tequila’s
arsenal of ordnance-flingers, too. As
you progress, you’ll also unlock ‘Tequila
Bombs’. Occupying the bottom-left
of your display, you’ll find the circular
Tequila-style meter, which fills by
executing multiple takedowns as
stylishly as possible. It’s a sort of rage
gauge, punctuated by four nodes, each
connected to an ability. Starting on
the left and moving clockwise, you’ll
get a small health boost. At the top of
the gauge, you’ll find the awesomely
pleasing ‘Precision Aim’, which, while
giving you uber-zoom, will slow time
to a standstill and allow you to align
your reticule with the distant head of an
unsuspecting henchman at your leisure.
Best of all, the camera will track behind
the bullet for a nice slow-mo close-up
of the resulting chin rupture. The death
animations are completely different
depending on where you choose to
put the bullet: in the eye, the nose,
the neck or, indeed (*guilty shrug*),
the nads. Actually, make that a couple
of hundred guilty shrugs. Oops.
Next stop on your style gauge is ‘Barrage’,
which, for a limited period, will make
you invulnerable, while providing you
with infinite ammo and heavily increased
damage. Finally, and demanding one hell
of a lot of Tequila power, is ‘Spin Attack’,
which will take down every enemy in the
area and deal a modicum of damage to
any boss that happens to be about.
As joyous as Stranglehold is in places,
it also sports an extensive list of bum.
The visuals are extremely inconsistent,
with earlier levels leaving you wondering
where on earth the game’s $30 million
budget went, with later maps, such as
the museum, provoking you to exclaim,
“oh, there’s all the dosh’, while coolly
dropping your jaw into your lap. The
animation can be extremely jumpy at
times, especially during transitions,
the voice acting is poor throughout
(except, of course, from Mr Fat) and your
progress through some of the levels is
often stained by the need to complete
arbitrary and pointless tasks.
Destroy 16
drug tables to proceed it says, as you hit
an invisible wall. It’s also full of lengthy
cut-scenes and, last but not least, the
game is criminally short at around 4-5
hours. The only replay value comes from
trying to achieve ‘A’ rank in the same
levels ad infinitum, which, for a penny
short of 50 quid, will feel like you’re
the recipient of one of our ‘special’
takedowns, Midway shrugging guiltily
for every copy it sells.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson