Perhaps the worst part of the whole
adventure is the reliance on dated and
derivative structures for so many of
the crucial missions. Aside from the
fact that you’ll see the Mission Failed
screen more times than you’ll ever
deserve, there’s just nothing on show
here that hasn’t been done much better
elsewhere. Photography missions pale
next to Dead Rising’s shutter work,
bomb defusal tasks are robbed straight
from PSP frustrate-’em-up Smart Bomb,
while the worst offence is arguably
the overly liberal application of Quick
Time Events or ‘cineractives’ as they
have been hatefully dubbed. As we’ve
seen in Resident Evil 4 and God Of War,
clever use of these button sequences
in crucial situations can keep you on
the edge of your seat and really help
build tension. Here, though, where even
basic tasks such as running away from
things or swinging through tunnels get
the reactionary button-press treatment,
even the biggest set pieces feel drab
and tired. There’s also zero continuity
between them, sometimes allowing an
instant restart following failure, while at
other times resulting in instant death.
And based on just how quickly you’re
expected to input these strings later in
the game, the only thing you can do is
to fail several times and memorise the
entire sequence, completely missing the
point of the element altogether. Way to
go, guys.
Even swinging your way around New
York – while entertaining enough in
moderation – is nowhere near as good
as it could be, with Spidey electing to
fire web lines into thin air rather than
shoot a line down onto a building below
to continue his swing. It’s a suitably
speedy way of getting around and
once you get a feel for it, firing yourself
down alleyways or through obstacles at
breakneck pace can be pretty satisfying.
The main problem is that the city itself
just isn’t fun to explore, meaning that
swinging is nothing more than a way
of getting from A to B. Unless you find
collecting tokens that are hidden away
in the most remote corners of the urban
jungle enjoyable, there’s little to do bar
trawl the streets for the odd disturbance
on your way to the next story mission.
Even the extra events the game spits out
en masse are at best a mild distraction;
rather than fighting crime, skydiving
challenges and tiresome races are the
order of the day here and the only thing
that would ever make you want to finish
all of these is the dangled carrot of a few
extra GamerPoints.