Innovative controls, fantastic physics,
seamless animation and pretty darn
sweet visuals. Take a breath, retune
your brain and learn how to skate
– you’ll be glad you did!
SCORE
06/DEC/07
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SKATE VIDEO
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Innovation, innovation,
innovation! Talk to any
videogame fanboy (which
includes all of us) and eventually
they’ll go on about how they’re
desperate to see some real originality
in games. Of course, the standard
gamepad has been around for
years, and finding a way to push
it in a new direction or make it
feel fresh is difficult. One way, as
we’ve all seen, is what Sony and
Nintendo are currently trying to
achieve with motion-sensing. The
potential is obviously there, but it
still hasn’t proven itself. So, what
does a development team that’s
‘restricted’ to an ordinary controller
do when working on a concept that
clearly requires a huge dosage of
creativity? It finds a way to reinvent
the analogue fabled stick.
Now, we’re not fans of writing
reviews based around a control
method unless it’s incredibly bad or
unbelievably good. Considering what
we said in the opening paragraph,
we’ll let you have a guess why
we’re bringing it up here! A quick
rundown for the ignorant: the right
stick on your sexy 360 pad controls
your skaters’ feet – allowing you to
perform Kickflips, Shuvits, Heelflips
and so on – whereas the right
directs their body. So, if you want
to perform an ollie, you literally pull
the right stick down and then ‘Flickit’
(EA’s name for the method) up…
just like a real-life skater would! It
feels somewhat strange at first, but
after a few attempts it becomes
oddly natural. The stick is essentially
mimicking what a skater does with
his weight and feet so, once the ollie
is mastered, all other tricks make
perfect sense.
Take the Heelflip, for example.
Again, you hold that right stick
down, your skater ‘boi’ squats
towards his board and a quick tap
in a north-west region sees them
execute the move. Yes, it’s that
simple, but don’t for a second think
it means Skate is full of ludicrous
1,080-degree manouevres and 35-
second grinds.
If we were to give you one piece
of advice before sitting down with
EA’s skating debut, it’d be forget
everything you know about Tony
Hawk’s; pretend it doesn’t exist. The
differences between them are so
extreme, you could easily buy both
and have two completely unique
experiences. If we were forced to
categorise them (which we’re not, but
we’ve kind of backed ourselves into a
corner now) Skate would be firmly in
the simulation camp, cooking baked
beans and chatting about how realistic
and faithful it is to the sport; Mr Hawk
would be kicking it with FlatOut. As
such, you’re going to hate people who
haven’t played it because they just
won’t understand.
Let’s paint a little picture. You’re
sitting in your living room and a friend
– let’s call him Steve – has come
around to watch your skills. You nail
a Laserflip, transition into a BS grind
and finish off in a manual. You get
to your feet, fist pump, wait for the
admiration to rain down upon you,
only to turn around and be told ‘it
was alright’. Alright! ALRIGHT! ‘Get
out of my house Steve. Seriously,
you’re a moron. If you ever come
back here, I will beat you over the
head with a spade!’ Obviously we’ve
embellished slightly, but the point is
Skate has been made for skaters who
understand the effort and skill needed
to progress, even if it’s just to pull off
a simple ollie onto a kerb. You don’t
have to be hitting ramps and benches
on a daily basis to appreciate this,
but you do have to recognise that the
moves you’ve been pulling off in Tony
Hawk have been embellished. EA has
shifted the focus to the board, and it’s
damn fine… or is it?
Well, yes, it is damn fine, but this focal
point does come with one upsetting
– although necessary – compromise,
namely the camera. Due to the system
that is in place, there were no buttons
available that could be dedicated to
the camera, so an automatic one has
been implemented instead. Although
90 per cent of the time you’ll have
absolutely no problems and can skate
along, admiring how awesome you’ve
become, there’ll be the odd occasion
when it gets in your way. It’s never
truly terrible, but there’s nothing more
frustrating than throwing yourself off
a tall building, aiming for a rail below
and completely missing it because
you couldn’t correctly gauge the
distance between the two. If nothing
else, we’d love to have had the
opportunity to join the ‘look down’
fan club, but alas, one doesn’t exist.
We took great pleasure in getting
to ridiculously high locations and
hurling ourselves off them, and the
opportunity to gaze from the peak
(maybe even getting the slightest
sense of vertigo) would have been
most appreciated.
However, this was an annoyance
we could overlook because it hardly
ever crops up. The loading times, on
the other hand, are almost atrocious.
It’s not a stretch to say that certain
areas require a good minute of
twiddling your thumbs. Frustration
soon becomes your new best friend
when you attempt an objective, make
a mistake and then slide out of the
designated, pre-loaded area meaning
you have to load the whole damn
thing again. Maybe we just have
anger issues, but it got the better
of us on numerous occasions. If it
existed within the realms of reality,
we’d kill it and be found innocent
within a court of law because the
judge would feel the same way!
Even with these slight issues, though,
the quality, originality and sheer
addictive nature outshines any
minor quibbles we may have. The
Career mode is especially good at
locking you in place. It’s all typical
skating fodder (work your way from
loser to winner) but it’s the way it’s
been employed that makes us feel
warm inside – it’s unrestrictive bliss.
You’re there, skating around the
absurdly large San Vanelona, and
how much you throw yourself into it
is completely in your hands. Sure, a
few of you will have already decided
to jip the hell out of it, but you’re
not taking into account just how fun
and satisfying meaningless skating
is, particularly when you have an
audience (not that damn Steve).
It all comes down to impulse:
you see a rail and you try to grind it;
you notice a vert and you attempt
a Christ Air; a car comes hurtling
towards you at 50 miles per hour
and you endeavour to throw yourself
into it (see Roadkill boxout). If
anything, the Career mode serves
as an interesting and enjoyable
backdrop that you can dip in and out
of when you see fit. In a nutshell, it’s
absolutely brilliant.
In spite of all these highlights,
though, it’s the animations and
physics that will leave you drooling.
There are barely words to describe
how good they are, but it would
be completely wrong of us not to
mention how much they level up
when you bail. Skating stomachfirst
into a rail after attempting a
preposterous grind will have you cry
out in terrible pain, and watching your
skater react pretty much perfectly
deserves a round of applause, even if
you’re the only person in the room.
It’s also a reason why successfully
pulling off difficult tricks is so
satisfying – nine times out of ten, you
deserve the praise.
Oddly enough, there are going to
be a select few individuals who won’t
understand what all the fuss is about.
Whether it’s because they can’t get
their head around it or simply can’t
handle a more serious, challenging
and refined skating experience, they’ll
criticise Skate because they think it
doesn’t make sense. To these people
we say good on you; in a strange
way, we guess it’s not for everyone.
On the contrary, the majority that
do manage to shift gears will see a
complete evolution of the genre.
We’re more than happy to say EA
has represented the art and sport of
skating better than any game ever has
done in the past and both skaters and
fans will fall in love with a bona fide
masterpiece. We would make some
jibe about how the ‘next generation’
is finally here, but if we did we’d
make ourselves feel ill… dammit.
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson