As you can see there is little strategy
going on here, plus it’s possible to block
a special move with your own so if both
characters have one saved up it just
turns into a stalemate, much like the
actual game of tennis itself. There’s only
three shots you can make and none
of them seem any different as they
always send the ball right back to your
opponent’s feet so each rally descends
into a very dull sequence of shots until
you stop concentrating and end up
pressing the A-button before moving
into the correct position and cost
yourself a point. Sure you can try to aim
the ball to the other side of the court
and to be honest sometimes it works,
but usually there is a lot of time for the
cutesy Sega character you’re up against
to span that distance and whack it back
to your feet. In short it makes for a very
dull game of tennis and has hardly any
of the variety of tactics you can utilise in
Virtua Tennis.
Obviously Sega Superstars Tennis
isn’t meant to be a serious tennis sim,
but wouldn’t it be great if it had the
backbone of Virtua Tennis and the
special shots? Then we could have used
phrases like ‘a perfect marriage between
fun and skill’ or ‘actually this is pretty
good’ but instead we’re left with ‘just
wish it was Virtua Tennis’.
It’s not even as if the chance to play
as one of Sega’s characters is even
that interesting, especially when five of
them are from the Sonic The Hedgehog
games and many more of them may
as well just be palette swaps. We’ll
admit we thought ‘cool’ when Gilius
Thunderhead from Golden Axe was
unlocked but even before the end of
the first game we had grown pretty
tired of him. You’d have to be really,
really fanboyish to get some sense of
enjoyment out of this smattering of
tennis-playing Sega characters to find
it even remotely interesting, and as we
all know fanboys suck, their opinions
are worthless and they seriously aren’t
funny any more. "Look at the blue skies
of Sega!" Shut the hell up, no one gives
a damn.