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Official Website for X360 - the UK’s bestselling independant Xbox 360 magazine & 360 Magazine - the original independant Xbox 360 magazine |
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REVIEWS :
PREVIEWS :
SCREENSHOTS :
VIDEOS :
XBLA REVIEWS
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REVIEW SEGA RALLY
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PUBLISHER
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SEGA
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DEVELOPER
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SEGA RACING STUDIO
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GENRE
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RACING
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PLAYERS
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1-6
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PRICE
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£49.99
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HD
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1080i
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RELEASE DATE
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OUT NOW
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VERDICT
Simple on the surface, yet with
almost endless replay value, and most
definitely worthy of the great name
it has inherited. A serious danger to
anyone’s wallet.
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SCORE
06/DEC/07 |
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SEGA RALLY VIDEO W/COMMENTARY FROM THE X360 TEAM |
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
If you don't already have the Adobe Flash Player installed on your machine then please use the link below to install it, if you are not automatically prompted to do so.
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With the Imagine Publishing video player, you have the ability to scroll to any point in the clip, adjust the volume settings, stop or start the movie and lastly, to navigate to the start or the end of the video. Use the buttons under the video to achieve this.
The videos featured have annotations provided by the X360 team, giving you more background information on the game.
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When I were a lad,
everything as far as the
eye could see were fields.
Alright then, like the suggestion that a
pound was a lot of money back when
we were youngsters, that’s a lie, but
you get the idea. The videogames
industry has changed immeasurably
since this series’ debut on the Saturn
in 1996 (well, apart from men plus
guns equalling success, obviously). If a
racing game doesn’t offer the chance
to scribble rude words down the side
of your car – and nearly a quarter of
the Earth’s surface to speed through
– it’s in the bargain bin before you can
say ‘Forza Motorsport 2’ right?
Wrong. Nevertheless, there have
been several modernising changes
made to the old formula, and no
sooner than the ‘on’ button is
switched, you’ll be screaming all the
important questions. ‘Why isn’t the
entire thing one large race?’, ‘Are
we supposed to believe that alpine
villages and elephants lie within
the same country?’ and ‘Where’s
that man gone that used to sing
“Game Over, Yeah!” when you
stuffed it all up?’ Tragically, Sega is
yet to inform us of his whereabouts.
What we do know is that Arcade
mode technically no longer exists,
replaced by three increasingly difficult
championship series. Covering
production models, specially tuned
rally cars and all-time classics, these
are themselves subdivided into
individual tournaments, in which a
set quota of points must be earned
in order to make progress. So far,
so mathematical. From here, it’s
simply a matter of selecting manual
or automatic transmission, then
gentlemen, start your engines (wait a
second, we’re definitely confusing our
arcade classics!)
Happily enough, such concessions
to progress end once your wheels
touch the road surface, as those
memories start flooding back. Put
briefly, this isn’t the kind of rally game
in which one mistake will see you
upside down in a ditch, arguing the
toss over whether that was an easy
or medium left. All that you’re asked
to concentrate on is repeating joyous
laps of undulating tracks, until each
bend and every change of surface is
pre-empted by that great textbook in
your mind, and eventually your fingers.
While it’s pretty much impossible to
crash, and really difficult to end up
facing the wrong way, striving for
perfection is infinitely less forgiving.
Subtle yet crucial differences between,
say, waterlogged tarmac and slush
will turn a pleasant coast around
stunning valleys into a swift date with
the surgeon’s knife. Such attention to
detail lends just 15 short tracks more
depth than your average role-playing
epic. What’s more, after a disorienting
start, you simply do not finish a race
less entertained than at the finish line
of your previous one. Such unashamed
dedication to producing the perfect
videogame experience with no desire
to create either a work of cinema or
some kind of car owner’s handbook
is an attitude of mind X360 could do
with seeing more of.
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The only significant on-track change
– real-time tyre groove creation – only
serves to multiply the difficulty (and
enjoyment) factors. While some AI
drivers will be prone to occasional
errors, straying from the herd, most
will successfully follow some kind of
racing line for the majority of each lap.
As the PR spiel led us to believe, such
a weight of glass and steel passing
over the soft earth would cause once
loose material to become beaten down
and therefore more solid. Unusually
for such clearly flawed opinion it has
become reality, as differences of grip
and overall top speed can be felt not
only due to what surface you’re on
or how wet it is, but between the
apex of every corner and the track’s
far side. Not only that, but your car
will stubbornly refuse to budge from
its newly laid tracks should you try
to take an alternative line, the whole
time its ultra soft suspension bobbing
the wheels through each undulation
like they’re great lumps of rubber and
metal-made flesh within your television
set. Witchcraft – witchcraft, we say!
That’s before you even consider the
graphical implications; namely, the
spreading of detritus of various natures
(mud, snow, rainwater) over your once
pristine ride.
While this kind of effect has been
tried before, resulting more often than
not in a handful of textures being
loaded in and out more transparently
than a robbery in broad daylight,
Sega Rally’s approach is so organic
you’d struggle to even tell how the
effect was achieved. Great soaking
clouds of what you hope isn’t water
buffalo dung fly from the rear of every
racer, creating great brown clouds of
graphical trickery that must be ridden
through. ‘Riding through puddles of
water,’ warns the loading screen blurb,
‘will clean the mud from your car, but
at the cost of momentarily lowered
speed.’ Trust us, the competition
between finishing first and watching
flecks of dirt glint in the sunlight as
they are washed back to earth is a very
close one. Similarly, watching a fresh
coating of snow turn to zebra stripes
with each passing lap quickly becomes
as strangely fulfilling as taking those
first steps into a crisp winter morning
yourself. It really comes to something
when every visual aspect of a game has
been polished until it shines, including
the snow. Outside of more obvious
graphical touches, Sega has returned to
its exaggerated best with a wealth of
overhead aircraft, celestial displays and,
of course, more blue sky than there is
land. All of which helps to make this
one of those games in which there’s
simply so much going on you can’t
help but slip into that comfortable zone
once more. Between the likes of Fuzion
Frenzy and Hour Of Victory, this isn’t a
common phenomenon, so our advice
would be to enjoy it while it lasts. And
make sure you’ve got enough crisps,
cold pizza and weakly flavoured but
highly carbonated drink to last until the
new year, obviously.
Proceedings aren’t entirely without
fault, however, so much so that we
had to sleep on whether to award it
the score we eventually did or one
degree below. Yes, people, that’s
how much we care. While the original
Saturn outing showed consummate
knowledge of its host technology,
objects streaming nicely into view from
behind carefully placed blind bends,
you’ll find a more liberal approach
here. Fences and shrubbery following
straights appear as if summoned by
Sooty’s little magic wand – even the
much-lauded ground deformation can
be outrun, causing rivets to appear
after the textures they’re composed of.
Visually, Sega Rally’s awkward theme
lying halfway between outright lunacy
and simulation (if that’s possible)
throws other questions into the dustclogged
air, too. Why isn’t there any
kind of cosmetic vehicle deformation
whatsoever when organic mud and
snow is such a breeze? How come
visually open plains are flanked by very
obvious invisible walls? Moreover, can’t
these barriers even be dotted with an
errant rock or three, ready to flip less
considerate drivers back the way they
came? Such a combination makes
putting your hands over your face and
screaming during corners only a close
second to judging brake distances
correctly, at times. This might also be
partly why its single-player challenge
feels like taking candy from a baby
for its first half, then like taking leave
of your senses the rest of the way
through. We suppose that’s about as
Sega as blue skies and the whoring out
of once-loved corporate mascots. Sigh.
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Regardless, every time you subtly
tap the brake when taking a bend
atop freshly fallen snow, gliding
past opponents who thought speed
and power were better options, it
becomes clearer that to concentrate
on ‘what could have been’ is like
Homer Simpson liking Football In The
Groin because it has a football in the
groin. Put plainly, not just missing
the point, but kicking dirt all over it.
While it may lack the customisation
and general strength in depth of its
contemporaries, one sideways run
through the start/finish straight of a
Sega Rally track offers more excitement
than a dozen meticulously researched
circuits from the so-called ‘real world’.
As with OutRun 2 before it, Sega has
succeeded in boiling down motorsport
to its constituent parts before, forgive
our expression, skimming off the
nutritionally void fat rising to the top.
All that remains is speed, picturesque
alpine walls and none of the painful
consequences a combination of the
two might bring to anyone actually
in the driver’s seat. With the possible
exceptions of people allergic to fun,
plus football commentators who say
fighting on the pitch isn’t what people
came to see when the crowd are
clearly lapping it up, who could find
fault? Just sit back, strap yourself in
and feel the Gs. Until the old ‘Game
Over’ guy’s whereabouts are revealed
though, we’ll be too distressed to
award a ten.
Dave Shaw
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