The aforementioned draw distance,
for example. How, on a machine that
has given us Crackdown – a game where
you can see all the way to the horizon in
any direction from any point of the map – can Koei produce a game that draws
in its scenery mere feet away from its
protagonist? It’s not like the processor is being overloaded with data – the 360
doesn’t tend to have too much trouble
drawing in a handful of morons to
arbitrarily stroll around the environment,
so the blame has to be laid at the door
of the developers.
You see, Samurai Warriors 2, and
the Warriors franchise as a whole, has
stopped progressing to the point where
it’s almost going backwards. We don’t
want a half-baked representation of
conflict where our imagination has to
fill in the gaps, we just want conflict.
Visceral, engaging, enthralling conflict.
In the right hands, the 360 could play
host to a truly incredible Feudal Japanese
theatre, but if people keep buying
Warriors then there’s no reason for Koei
to change.
Yes, despite the barest of barebones
combat – it hasn’t changed from
Dynasty Warriors 2’s repugnant hack-‘n’-
slash – horrendous visuals and the single
most annoying selection of voiceovers
outside of Fuzion Frenzy 2, there’s still
a huge market out there for these truly
awful videogames. Who is buying them?
Why are they buying them? And what
can we do to stop it?
X360 is here to make a stand. We
implore you, our loyal and intelligent
readers, to vote with your wallets. Stay
away from Samurai Warriors 2 Empires.
Buy Crackdown. Buy Viva Piñata. Hell,
just buy Heavy Weapon for everyone
you know. Anything but this. This a
game stuck in a time warp – a cynically
produced, ugly, boring and miserable
piece of digital trash that takes up space
on the shelves where greater titles
should sit. Do the right thing, readers.
Do the right thing.
Jon Denton