The sequel to our
industry’s biggest
current ‘me too’
outing. Fo’ sho’
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Like the over-eager partygoer who
zooms from guest to guest telling
everyone about ‘these hilarious cat
pictures’ he found on the internet, Saints
Row 2 is at once terribly late and increasingly
desperate. Thing is, while unwanted revellers
generally have the decency to drink themselves
into a urine-soaked pit of self-loathing, this
will take more than simply covering your nose
to ignore.
Anyone with half a brain can see that even
if Volition was sitting on the greatest game
of all time, its main selling point would be its
ability to beat GTA IV to shop shelves. Sadly,
this hasn’t happened and no amount of
claiming that this is some sort of comic book
Yin to Rockstar’s Yang will paper over the
many cracks. After all, a number of its main
features have already spread to the streets of
Liberty City.
Still, at least the customisation options it
sported last time out have been given an
upgrade. As could be expected, the level
of detail available is immense, offering six
variables for your character’s cheekbones
alone. However, with a Lego-style, one size
fits all attitude to hair, body tone and so on,
it won’t be long before the nation’s 360s are
packed full of transvestites of every possible
flavour. Damn you, inevitability! What’s more,
Volition has spared a thought for the crude
gamer, stepping in to save them the effort of
thinking which gameplay-related animations
look like someone doing a poo on someone
else’s head. Tied to each created character will
be a positive and negative reaction, chosen
from a selection before the action begins. So,
if you’ve ever wanted to gun someone down
in the street then dance on their still-warm
corpse, there’s no longer the prospect of jail
time shortly afterwards.
As for the main event, broadly speaking
we were tasked with incinerating several
rival drug dens. Rather conveniently placed
in unguarded static caravans, it was a simple
task to skip between them and do, as they
say, the business. Luckily, all available weapons
had been unlocked before our clammy hands
arrived, allowing access to the much-fêted
Satchel charges. As the name suggests, these
take the tasteful form of backpacks that
can be thrown around at will then remotely
detonated. Comically, AI routines appear to
deliberately ignore this, so groups of well-to-do
coffee drinkers can be sneaked upon; the white
duct-taped package that suddenly appears
next to their lattes not bothering them at all
until, well, you know the rest. More amusing
still is the ability to grab any passing pedestrian
and use them as a human shield. Accessed via
a bumper hold, it proves even more delicious
at first as you inevitably forget to put pressure
on, and the innocent is dismissively dispatched
through some window, head first. Like most
things in life, it’s the small touches that really
make a difference.
All of this, plus the fact you can pick up
tyres and other debris, reducing combat to
prehistoric levels, means that Saints Row should
offer thrills on a par with Thorpe Park. Trouble
is, when the whole country’s already visited
Alton Towers, only the most dedicated will
most likely bother. Or people who still hold
an insane grudge about them destroying The
Beast. Sniff.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson