Forget preconceptions – Table Tennis
is king. While it may be a little empty
in terms of structural depth, the hugely
addictive gameplay more than makes
up for it. Don’t let it pass you by...
SCORE
09/MAY/06
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Bip. Bop. Bip. Bop. Bip. Bop.
Sound familiar? It should, if
you’re as old and wizened as
we are. You see, while it might prove
that we’re ‘too old for this sh*t’, we’re
not ashamed to admit that we grew
up with Pong. It was a simpler time
for a simpler generation – two parallel
lines for ‘paddles’, a small cluster of
pixels as a ‘ball’ and a whole lot of
bipping and bopping, occasionally
punctuated with fists punching the
air and the cries of ‘In your face!’
(or other similar insults that we’d
have used when we were kids) when
we managed to slot one past our
opponent. Not that we did that very
often, of course – our special twist
paddle controllers were broken. It
wasn’t that we were rubbish. Honest.
Nearly a quarter of a century on
from our experiences with the Atari
2600’s goodness though and we’re
having flashbacks. It’s 1983 all over
again and we’re sitting on the floor
cross-legged with our siblings, hitting
a ball backwards and forwards with
increasing speed… except, where
there was once a rather rubbish
CRT television with big buttons for
changing the channels, there’s now a
42-inch plasma screen. Where there
was once a wooden-slated piece of
black plastic with toggle-switches that
looked like something out of Space
1999, there’s now a sleek and sultry
bit of kit with Xbox 360 stamped on
the front. And where there were once
two young boys in shorts, arguing
over missed shots and shouting at
inappropriate moments… well, there’s
still that, only with grown men. In
shorts. Well, sometimes.
That’s not to say that Rockstar Games
Presents Table Tennis (henceforth to
be called just Table Tennis, because
we’re lazy) is just a fancy next-gen
version of Pong. Even though it is.
Kind of. Instead, it’s yet another
example of Rockstar’s almost to-beexpected
Midas touch, wherein it
takes something that sounds like a
fairly average idea and then turns it
into a lump of gold, complete with
diamond studs. Rockstar San Diego
– the motley crew behind the Midnight
Club series – has managed to not
only turn around an entire next-gen
game in little over a year (and that’s
development time from start to finish,
including creating the engine from the
ground up), but also turn a bizarre idea
for a videogame into one of the most
addictive and skill-driven sports games
we’ve seen in a very long time. And
let’s not forget, we’re old… so that’s
probably quite a while.
So, yes – the sport of table tennis.
Not exactly the first thing you’d expect
to see coming from the house of Grand
Theft Auto, particularly when there’s an
entirely blank next-generation canvas
for the publisher to make its mark
on. You might have thought a new
Midnight Club game would be a good
start, or perhaps even the movement
of the upcoming school-’em-up Bully
(which, seeing as it appears to have
dropped off the radar of currentgen
consoles, we’re convinced will
be coming to the 360… trust us, we
just have a gut feeling about it). But
table tennis? That’s exactly what we
thought. It doesn’t take a genius to
realise that there hasn’t been a decent
table tennis game… well, ever. Why?
A combination of reasons, we reckon.
For starters, table tennis isn’t exactly
a popular sport as far as videogames
are concerned – despite being one of
the world’s largest participation sports
with over 40 million competitive players
across the planet, and even being an
Olympic sport since 1988 – and as
such, no developer with any real talent
has seen a reason to attempt it. Plus,
there are all the connotations of how
the sport is played to consider; it’s
ridiculously fast and involves massive
amounts of ball control in an incredibly
confined space, not to mention a
whole slew of diving around on the
part of the player that would need to
be translated pixel-perfectly into an onscreen
avatar. Maybe the reason there
hasn’t been a decent table tennis game
ever is that it’s just… not possible?
Well, no. That can’t possibly be
the case, because Table Tennis exists;
Rockstar’s rather obviously named
effort debunks all those theories and
proves that with the right care and
attention, it can be done. True, some
rather cheeky efforts have been made
to attract the interest of the gaming
public in the first place – adding the
Rockstar Games label to the title, for
instance, to ensure that the shallow
gaming masses at least pay it some
attention – and that’s probably the
hardest thing the publisher has to
overcome. But once you actually go
hands-on with the game and get to
grips with how addictive the action
is, it’s hard to fault what Rockstar
has created, at least in terms of how
refined the concept actually is.
While Table Tennis manages to
recreate the sport very faithfully with
all the strokes, spins and nuances that
you’d expect, it’s hard to think of it as
a simulation. That’s probably because
in accurately mimicking real-life table
tennis, Rockstar has accidentally
created a game that can only be seen
as arcade in nature – the overly fast
pace and need for lightning-quick
reflexes, not to mention the wide range
of shots available to the player gives an
almost fighting game edge to it. Yes,
we said fighting, as in beat-’em-ups.
No, we haven’t gone crazy. Much of
the skill in playing Table Tennis comes
not just from mastering how to apply
spin to the ball (relatively easy) and
how to use that spin to send shots
rocketing wildly around the table
without making it fly off into the ether
(not nearly as easy), but also from
being able to react to the actions of
your opponent. Again, just like in a
fighting game. Instead of watching
your opponent’s movements though
(which, depending on the style their
chosen character uses, could vary
wildly), it’s all about watching the
actual ball; the coloured trail it leaves
as it streaks across the table changes
depending on the spin applied and
the brighter the colour, the harder the
spin. By paying attention and hitting
the right counter button (so, Y for
backspin, B for right spin and so on),
you can stop yourself bapping the
ball into the net or off into the onlooking
crowd, especially if you make
use of the pad’s vibration – the more
the pad shakes, the more likely it is
the shot you’re about to play will go
flying – and ability to ‘fake out’ your
opponent by waiting until the last
minute to flick the stick and choose
your direction, sending the camera and
your character’s initial animations in
one direction while the ball goes in the
other. In this way, Rockstar has added
a large dollop of skill to what could
otherwise have been a random mess
of button presses, as all the other table
tennis games have been in the past.
It’s the fact that Table Tennis has such
refined controls and manages to offer
a huge amount of precision accuracy in
such a tiny space that it excels where
others have failed and, to that end,
it’s incredibly addictive. Just as Virtua
Tennis captured the essence of the
sport but still had enough of an arcade
edge to avoid being just another drab
simulation, so Rockstar has achieved
the same here – something that, while
not exactly surprising considering how
it managed to revive both the scrolling
beat-’em-up and arcade racing genres
in the same way with The Warriors
and Midnight Club respectively, it
should be commended for. However,
the game also has plenty of small
touches that you might initially miss
and don’t actually mean much, but
still help add that Rockstar flair that
we’re accustomed to. Rallies play
out to a hushed silence, with pacebuilding
music fading in once the
action has started to hot up to drive
the adrenaline of players; a mixture of
motion-capture and animation brings
the multiple characters to life, with
each bringing their own playing styles
and gestures to every match; players,
while starting off pristine and lively,
slowly start to sweat and show signs
of fatigue depending on how much
you make them work. Small elements,
like we said, but ones that make a big
difference on a subconscious level.
Of course, there are slight issues
that some might see as missed
opportunities; specifically, the fact that
compared to something like Virtua
Tennis, Table Tennis seems a little light
on single-player options. With only
four tournaments to compete in and
nothing in the way of spurious minigames
or other modes, we wouldn’t
be surprised to see some people
complaining. To be frank though,
we can see why such omissions have
been made – for what Rockstar is
offering, they’re just not needed. If
anything, the single-player mode is
only there for you to hone your skills,
unlock new characters and, most
importantly, practise for the contest
that is multi-player. With its focus
concentrated heavily on both online
and offline multi-player competition,
there’s no denying that Rockstar is
betting a lot on people going headto-
head. However, when a game can
get crowds of players all shouting
and jeering at each other, gasping
at missed shots and making people
punch the air in victory and even highfive
(yes, really), you know there’s got
to be something special about it. It’s
fun. It’s fast. It’s incredibly frantic. And
yet, it’s one of the most precise games
we’ve played in a long time. So, it’s
table tennis… so what? When it’s this
good, we can forgive Rockstar almost
anything. Almost.
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