Far from ushering in a new
dawn of innovation, the arrival
of Nintendo’s Wii (apart from
first-party releases, obviously) has been
characterised more by shoehorned arm
waving as much as anything else. The
likes of Far Cry, Splinter Cell and The
Godfather have all put in money-making
appearances, crippled either by unwieldy
controls or mini-games where you
dance about to kneecap someone, or
something. Like trapping your fingers in
a door, it all jarred rather uncomfortably.
So, does the conversion process work
in reverse? If Rayman Raving Rabbids is
anything to go by, the answer is ‘no’.
It’s not that the overall concept lacks
potential. After all, though we’re not
lacking a party title, we’re certainly
short of a good one (here’s looking at
you, Fuzion Frenzy 2). Instead, trouble
stems from Ubisoft’s steadfast refusal
to alter either control system or minigame
content, robbing RRR of the
control freshness it basically inherits on
Nintendo’s console and making many
of its mini-games so simple that each
multiplayer contest would likely end
in a draw. Put simply, the whole thing
has been shoved out of the door with
minimum fuss and consideration for
its eventual home. The examples are
numerous. One mini-game sees you at
the seafront, closing mischievous toilet
doors behind a quartet of forgetful
bunnies. Obviously, on the Wii you’d
simply point and press buttons as things
get heated, but here you’re constantly
fighting against an analogue-only input
system, scrolling through the selectable
doors one by one. It’s painful stuff, and
not an isolated incident, either. Another
challenge sees you tracing the outline of
various consumables ready for another
gluttonous creature to gobble. Great fun
across the format divide, but mapped to
a face button and analogue stick? We’ve
had more fun navigating the dashboard.