Some games are impossibly
complex with dozens of layers
including character motivation
and plot. Some are simple; they do what
it says on the box and are much more
enjoyable because of it. Take Enemy
Territory: Quake Wars: five seconds in
to basic training and you notice that
your fellow recruits are labelled ‘Brave
Human’. You don’t need to watch Star
Trek to know that when the Strogg
finally show themselves, these poor saps
will be the first to meet their maker.
Enemy Territory: Quake Wars takes
you back to the beginnings of the
human/Strogg war outlined through
the classic series of Quake games. The
cyber mutants have arrived on Earth,
determined to Stroggify humanity
and harvest our planet for parts and
resources. Understandably, the people
in power are very unhappy about this
prospect and have mobilised the military
to do something about it. Yes, for
once this game is not set on a snowcovered
sphere watched over by three
moons, it’s actually set here on Earth
and includes campaign maps featuring
Africa, Norway, Finland, Antarctica and
the Lake District.
You can play on or offline as either
Strogg or humans and it’s the mechanics
of the campaigns where Enemy
Territory: Quake Wars comes into its
own. Like popular MMOs it comes with
several classes but you don’t have to
pick one and stick with it throughout
the whole game, instead you can do
it on the fly, as well as choosing new
weapons and filling needed roles with
the campaign. For example, one mission
might require you to blow up some
gates and as a medic you’re completely
unsuited, so it’s time to deploy an
engineer. You’re effectively switching
characters as your new engineer (with
different weapons) will parachute into
a landing spot close to the site and will
then take over and do his thing. You can
then choose to continue playing as an
engineer or swap back to a soldier or a
medic when and if you’re slaughtered
by the Strogg, making it a handy skill
during online battles. Depending on the
class you gain different abilities, so if
you’re a medic you can respond to calls
for health packs from other players or
defibrillate them. In single-player mode
you can command a pack of minions
who will follow basic multiple-choice
options such as requesting ammo or
needing a health pack as well as getting
your troops to stay where they are while
you scout ahead.