That makes us sound like we hate
Pirates Of The Caribbean. We don’t.
Pirates walks that fine line between
triumph and tragedy without ever
looking like it’s going to fall on either
side of the divide; the sign of a game
that’s been made with care but without
ambition. The graphics, for example.
Orlando Bloom and co. look highly
detailed but they also look like strungout
zombies. The voice acting. You can
tell it’s more Donny Jepp than Johnny
Depp, but the voice acting isn’t bad,
it’s just an out-of-work cockney giving
it his best shot. The gameplay sees you
duelling and taking part in intricate
sword fights with counter-attacks and
special moves, but you can use the
same combo throughout the whole
game and use the compass point
to find your way to the end credits
without any hassle. It’s the same game
in the last level as it is in the first, just
with different settings. In the entire
history of videogames, there has never
been a game as average as At World’s
End. Ever.
It’s good. It’s bad. It’s passable. It’s
intolerable. It’s fun. It’s frustrating.
It’s all of those things and more. It’s a
completely confusing mess of a game
that bounces around from joyful to
joyless with no in-between whatsoever.
What more can be said? You know
what to expect. It’s Pirates Of The
Caribbean and it’s average. That’s all
you need to know.
Ryan King