We’ve got a confession to
make. Every Saturday
night, under the cover
of darkness, we tiptoe out of our
respective back doors and out onto
the neon streets. Arriving at our local
dingy tavern, we’re slipped a sweet
tenner by the grinning landlord, before
donning the same old wigs and belting
out Gloria Gaynor’s ‘I Will Survive’ to an
audience of penny-throwing drunks. It’s
not something to be proud of, but it’s
certainly a money spinner. Such is the
case with Ubisoft’s Open Season and
the guaranteed income doesn’t make
events feel any less wrong.
It’s just so painfully clear that
almost the entire development budget
was blown on character models,
backgrounds and the like before the
whole thing was shoved into a suitcase
marked ‘generic children’s adventure
game A’ – the videogame equivalent
of death. The main offender is the
missions, which are almost exclusively an
even spread between patronising stealth
and ‘collect five of X’ nonsense.