Despite the idea of having a massive
army to command being brilliant in
theory, the execution is dire and your
allies are little more than a hindrance.
Their AI is as pathetic as their zeal for
carnage – watch and laugh as a dozen
of them stand around limp-wristedly
pretending to attack a single enemy
and then missing, leaving you to
single-handedly unleash hell unto the
encroaching hordes. When your army
is actually amidst the enemy it becomes
difficult to comprehend what’s going
on; abject confusion reigns supreme in
N3. While there’s a radar and glowing
arrows pointing out enemies, they’re
not easy to follow and prove utterly
useless. Battles lose focus and direction,
and combined with the random nature
of the button basing combos, it soon
begins to feel as if there’s no control
over what’s happening. The lack of
checkpoints is also infuriating, as dying
happens regularly.
The biggest draw is its enormous
screen-filling battles against thousands,
pity then that the mechanic is so
fundamentally flawed and broken.
The fact that other games, some even
on older generations of hardware,
have executed the same one-againstthousands
concept so much more
efficiently and with greater variety,
makes the problems here unforgivable.
Shockingly, the environments are
non-interactive, at times even lacking
collision detection. Both Otogi titles on
Microsoft’s previous hardware managed
interactive and fully destroyable
levels, resulting in fantastic titles of
epic destruction, and yet this, which
is intended to showcase the next
generation, has your character running
straight through fallen logs and directly
into massive spiked barricades without
even flinching. Plus everything is linear,
with blocked off areas and endless
invisible barriers. This style of design is
sloppy, cheap, outdated and lazy.