A game of extraordinary brilliance. We
know what you’re thinking, but ignore
the NFS branding and don’t miss out.
Oh, and if your name, by coincidence,
is Ryan Cooper, you can change the
score below to a 20.
SCORE
06/DEC/07
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NEED FOR SPEED PROSTREET VIDEO
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In our humble opinion (humble
here is defined as forthright and
arrogant), there hasn’t been a
decent game with the words ‘Need
For Speed’ in the title since one of its
little-known iterations on a now-defunct
console called 3DO. They’ve never
been bad games per se, but instead
are always content to be middling; an
established convention that has never,
in recent years, seen us muster so much
as a Labrador (Labradors are units of
excitement, we’ve just decided). As
much as we’d love to say, “Thank God,
Need For Speed is good again,” we
won’t. There’s no point. Because those
three little words are nothing more
than meaningless branding – branding
that’s associated with quite a few
horrifically average games that share a
few commonalities. This shares none, so
we’ll just ignore them and instead just
say, “Wow… what a bloody brilliant
game this is.”
Let’s talk about driving games in
general. It seems to us that, bar none,
almost every driving title out there
lacks in at least one crucial area. Each is
different: some nail the AI but lack the
feel, some nail the handling but lack
the depth, while others nail the visuals
but lack the soul. With at least one
game out there getting each individual
element bang on, it’s amazing that no
one has sat down and really puzzled
through which elements each of them
has scored a bull’s-eye in and put the
whole lot together in one game while
trying out some entirely fresh ideas at
the same time. Oh, wait. Hold on a
minute… they have.
Placing itself entirely in the importtuner
sub-genre, ProStreet’s career
mode puts you in the shoes of an
unknown and previously illegal street
racer called Ryan Cooper. Because
traditionally racers will have you fill
the shoes of your own, faceless driver,
not being able to name your ‘Stig’ is
instantly grating. Once you get into the
game, though, you begin to see the
genius behind the idea. You’re Ryan
Cooper. You’re somebody. Announcers
in the game don’t refer to you as ‘he’
or ‘the driver’, which is really bloody
refreshing, not least of all during the
in-race commentary. Correct us if we’re
wrong (go on, send us a letter, we
may even print it) but we don’t think
that, besides a few F1 games, there’s
ever been a proper, organic racer that
has a commentary. It really works,
too; slipstreaming behind the leader
and taking first place from him is now
accompanied by, “Woah, did you see
that move? Ryan Cooper’s just taken the
lead! He’s absolutely flying!” It sounds
really childish that we would be filled
with a sense of foolish pride at such
words but, in the context of the game,
that’s exactly the kind of feeling that you
will experience.
Each stage of the absolutely vast
career mode is made up of a given
number of race days. Each day is
basically a collection of various types
of race events: time trials, straight-up
lap races (known as Grip Racing in the
game), drag racing, drift racing and
speed challenges. We won’t go into too
much detail as to what each does – we
have far more important things to tell
you about – but rest assured that each
of them and their variations are damn
good fun, each representing a suitably
different challenge from the next. Race
days, including which events, tracks, laps
and rules are present, can be custom
built by the player, who can then invite
his friends to take part in his event over
the miracle that is Xbox Live. Now that…
is genius.
What’s more, you’re going to love
your car. Where most driving games are
throwing new vehicles at you at the end
of every event, ProStreet is restrained
with reason. The game encourages you
to take good care of the cars in your
possession in every conceivable way.
For example, you’ll only be allowed
to take one car (for each event type)
to a race day and boy, do they get
banged up. The damage modelling is
unrivalled and the constant pressure to
balance between racing flat out and
not damaging your precious ride is both
tense and exhilarating. After all, what’s
the point of winning the race if you blow
your entire winnings on repairs?
There is so much more to say about
this game. Things that, given a dozen
or more extra pages, we would have
gleefully covered for you in detail. The
AI is the best we’ve ever seen – visually
it’s so good looking it’ll burst your eyes –
the connection between you, controller,
car and track is astonishingly satisfying,
and don’t even get us started on how
good this game plays with a wheel, how
the engine sound will kill you where you
stand, or the game’s absolutely stunning
art design. If you have even the remotest
interest in driving games, you owe it
to yourself to check this out. We kid
you not, ProStreet is arguably the best
driving game yet.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson