EA isn’t known for its ability to
surprise people. Witness the
annual ritual of FIFA being
rubbish, EA’s best games being those
produced by non-EA developers and
sequels, sequels, damned sequels. But
sometimes, when the planets align,
even EA can find the power to surprise
people. The publisher doesn’t mean for
it to happen, it just does. So it proved
with Need For Speed Most Wanted – a
racing game doomed to an early fate as
Generic EA Pap #58 but actually was…
alright. Okay. Pretty good fun.
Surprise number two: Need For
Speed Carbon isn’t rubbish either.
Again, it’s breaking the mould by being
rather good. As you might expect,
this shares a lot of DNA with its older
brother Most Wanted, so the core
gameplay hasn’t shifted an inch. The
handling still strikes a comfortable
balance between realism and arcade
buoyancy. You can’t carelessly ping
cars around corners like they were
micro machines but conversely, there’s
no racing line boredom that has to be
adhered to. It’s loose, it’s breezy and
it’s the game’s handling that keeps the
racing light and frothy without feeling
too easy. There are further additions,
such as boosting and the pointless
slowing-time-down-to-take-corners
nonsense, but these are trimmings
rather than the actual meat of Carbon.
Those who are used to Most Wanted’s
throttle will find the minor adjustments
easy to deal with. Newcomers shouldn’t
be too far behind them.