Despite some flaws, Chosen One is
immensely fun and brings a wider
audience to the delights of shooting
hoops. More sober basketball fans may
tut and cry, however.
SCORE
04/APR/08
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We don’t really like rap
music, or at least this
journalist doesn’t. Much.
Rap’s really only a steppingstone for
ignorant teens in their journey to
discovering metal. What’s more, we
don’t really like American sports (some
of us do – ed): basketball, football,
ice hockey, televangelism and so on.
It would stand to reason then, that a
basketball game featuring a soundtrack
of undiluted (c)rap music and hosted
in high-definition video by hip-hop
producers Chuck D and Just Blaze,
would be so far down the X360 food
chain as to risk being savaged by an
amoeba. So it was with trepidation,
four sighs, and a bucket of purest ‘meh’,
that we picked up our review copy of
NBA Ballers: Chosen One and kicked it
lovingly into the nearest disc tray.
It’s nice to be nicely surprised.
Especially when the nice surprise comes
from somewhere surprising. Looking at
Chosen One, it actually didn’t take us
long to realise why we generally despise
basketball games so much. Most suffer
from two major problems. Firstly, that
we don’t really understand the deep
complexities of the game, and secondly,
that it always seems to us that moving
the stick upward always results in a foul.
Move it down? Foul. Left? Foul. Press B?
Foul. Do nothing? Foul! Of course, the
second problem is a result of the first,
but nevertheless we don’t relish having
to spend four years in b-ball school just
to understand a bloody videogame.
With rap music in it. But where those
games fail, Chosen One excels.
Sticking to one-on-one and its
variations, the career mode unusually
follows one player and like the hugely
enjoyable challenge modes of games
like Tiger Woods, it presents you with a
very simple task – beat each successive
challenge to advance your way to being
champ. Furthermore, the game actually
has a plot of sorts, a story of your
baller’s rise to fame. Fouling is nigh-on
impossible, even wrestling with your
opponent seeing nary a whistle blown.
Multiplayer interestingly allows up to
four players (two-on-two) or even three
players (one-on-one-on-one) on a single
360, or across the electric interweb.
The first question on our lips
when beginning any sports title that
incorporates a customisable avatar
is, naturally, ‘how ridiculous can we
make him look?’ We were able to give
him neither antennae, nor a pair of
ladies breasts, but short of that, we
were pretty satisfied with what we
could come up with – as these screens
attest to. Your character also has a set
of RPG-style stats, which fill as you
progress through the game’s story. But
annoyingly, even though you’re given a
large quantity of points to allocate from
the start, subsequent points earned are
auto-allocated into areas where your
style of play naturally correlates. It’s a
decent enough system and does seem
remarkably adaptive, but we’d rather put
our points into whatever we please if
that’s all the same to you.
Each player involved in a particular
game will have a separate HUD fixed to
the bottom of the screen. This shows
the player’s current score, the number
of rounds won and the progress of their
super moves. These rather obviously
titled style-outbursts do pretty much
exactly what they say on the tin. And
man are they annoying. Bearing in mind
that scoring against some of the NBA’s
more nimble proponents is testing at the
best of times, with matches becoming
desperately close as you battle to be first
to reach the desired score line. Imagine
then, being a point ahead, having
played this opponent 14 times already
and lost, when out of nowhere, he stuns
you in the face with the ball, climbs
onto your back and pulls a breakdance
windmill, kicking the ball into the net for
the winning three-pointer. Fair enough,
you can do this stuff too, but its cutscene
format is just too detracting from
the flow of the game. And annoying.
Really, really annoying.
That said, we haven’t got another bad
word to say about Chosen One because
despite some irritating and perhaps
ill-advised design decisions (certainly
for us tea and crumpet types, anyhow)
the game is pretty damn addictive. The
opponent that took us 14 attempts to
beat? Not a lot of sports titles would
keep us coming back after that quantity
of punishment. NBA Ballers: Chosen
One bears the classic mark of a good
videogame, the fact that you’re always
willing to accept that you could have
done better and very rarely feeling that
you’ve been unfairly diddled. Except
when someone windmills on your head.
Yeah. Except then.
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