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REVIEW NARUTO: RISE OF A NINJA
PUBLISHER
UBISOFT
DEVELOPER
UBISOFT MONTREAL
GENRE
ACTION/ADVENTURE
PLAYERS
1-2
PRICE
£39.99
HD
720p
RELEASE DATE
OUT NOW
VERDICT
Enjoyable enough, but it will take the forgiving nature and steadfast devotion of a fan to really get the most out of it.
SCORE
06/DEC/07
CLICK ON A THUMBNAIL TO PREVIEW

NARUTO: RISE OF A NINJA COMMENTARY VIDEO

To view this trailer, you will need to have Adobe Flash Player already pre-installed.
The Naruto phenomenon has completely passed the UK by to a large extent. Go to any anime show and you’ll see plenty of people dressed up as the show’s protagonists, but most of them were fans a long time before the show was even broadcast on UK televisions. As Rise Of The Ninja finally brings Naruto and friends to our beloved Xbox 360, it really feels as if the boat has already sailed on what could have been a rather major money-spinner for Ubisoft.

However, this doesn’t appear to have dampened Ubisoft’s enthusiasm for the series and that’s why Rise Of A Ninja manages to impress far more than it falters. For a start, the art design and construction of the Leaf Village is fantastic and evokes the fun and vibrancy of the anime perfectly. Naruto himself is full of character and energy, as is most of the main cast. The villagers are a little bland, unfortunately, with only a few character models between them and their conversation isn’t really up to much, but thankfully they are not the focus.

While previous efforts to bring Naruto to the videogames market have been fighters, Ubisoft has opted (quite rightly in our minds) to make this an action/ adventure game. Of course, Naruto’s ninja roots could not be ignored, so like many a good RPG you’ll be dragged into one-on-one bouts with enemies in your path that play more like Naruto games of old. With two attack buttons, the combat may come across as rather simplistic, but with the array of combos and ‘jutsu’ moves that each character has at their disposal, the fighting mechanics are actually quite deep. In fact, fights can be downright complex sometimes, with counters, blocking, special moves and throws happening at high speed. It’s a tough system to master, even if it is easy to learn.
This is perhaps where the game falls a little short, though. With concessions like cut-scenes directly from the show allowing new players to catch up with the Naruto legend, the game will be intimidating to those not already versed in the lore of the show. It comes across as pretty harmless fun but, in actuality, it is deceptively difficult at times.

Jon Gordon

 
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