Hardcore sums MotoGP 07 up in a
nutshell. We imagine fans clearing all, if
any, of their other 360 games out of the
way to make space for this one, making
their 360 a dedicated MotoGP console.
SCORE
13/DEC/07
CLICK ON A THUMBNAIL TO PREVIEW
MOTO GP '07 COMMENTARY VIDEO
To view this trailer, you will need to have Adobe Flash Player already pre-installed.
When heads of state
dig their heels in and
disagree, regardless of
their professionalism, they fall out. It
might have been no bigger a deal than
passing a bill that allowed OAPs to
claim free denture cream, but highly
opinionated people with power falling
out is a big deal. It’s how civil war
starts – the War of the Roses and the
American Civil War were essentially
about lines and boundaries, when they
all wanted the same thing in reality
anyway. Relationships torn, lines were
drawn, tempers flared, teeth bared,
war declared… and it got really bloody
and messy from there on.
So it is on X360: right now the
team is divided, and apart from some
furious tapping on keyboards, there’s
a rather heavy silence in our magazine
pod. The time for talk is over – there’s
been much brow beating and glaring
going on and the tension is verging
on breaking point. All this over a
single 360 title, MotoGP 07, which has
quickly earned the title of the most
contentious Marmite games in the
history of X360 magazine…
Between ’06 and 07, the MotoGP
licence has changed hands several
times in several regions from publisher
to publisher, and it’s not entirely
surprising. Despite its popularity, the
series is still a niche game, catering
for hardcore motorcycle racing fans, a
series that could conceivably fall out of
fashion at any time and therefore has
a greater risk attached to it than your
typical licence. THQ has swept up the
rights to publish MotoGP 07 in the UK,
which looks like a savvy move, as it’s
a far more fleshed-out and satisfying
experience than its predecessor.
Key to the series has always
been hardcore accessibility, with the
focus being on the purity of driving
a bike rather being distracted by a
myriad variety of modes, menus and
additional features. It’s an intense
game that requires a high degree of
concentration, much like the real-life
competition. We found ourselves
forced to focus almost exclusively on
the road, with precious little time to
glance upwards at our speedometer,
or the layout of the track itself, so it’s
just as well there’s little in the way of ingame
distractions.
That doesn’t mean that MotoGP is
turning vanilla on us; there are still the
challenges, unlockables, rewards, Career
and Championship modes and four tiers
of difficulty with which to play with.
It does mean that MotoGP’s driving
experience is much bigger than all of
this, though, and the ratio of time spent
tweaking settings is dwarfed by the
time spent actually playing the game.
Always the preferable way round in any
game, but particularly noteworthy in
this one. That much has remained the
same for 07 – what has changed is most
definitely for the better.
Problems arose for some of us in the
last game right from the start, however.
It was too damn hard. If MotoGP ’06
was a martial arts instructor, it would be
the hot-tempered and impatient John
Kreese of the Cobra Kai Dojo, expecting
its students to toe the line every step
of the way and pumelling them for the
slightest faltering step. It was notoriously
unforgiving, demanding you button
every U-turn or you could kiss goodbye
to your purchase on the handlebars,
slipping from your maintained pole
position to the back of the pack with
barely any hope of catching it again. The
other major bugbear everyone had was
with the AI, which had a tendency to
bunch unrealistically before the first turn
at the start of each race, making that
crucial bend a test of who can stay on
their bike the longest. AI riders would
drive in a uniform manner too, with no
distinctive daring or cautious character
to any particular one.
Climax has taken these issues on
board and has effectively dealt with
them for 07. AI has been tweaked to kill
these two pigeons with a single stone
and your opponents display far more
personality than before. It means that
the pack spreads from the green light
with the Valentino Rossis initially playing
it cool and stretching out towards the
back, while those of Casey Stoner’s
temperament tear hard into the corner.
Collisions are as inevitable as they ever
were in specific situations, as no one’s
willing to budge an inch when there’s
a race at stake, but it seems as if the
collision problems themselves have been
ironed out as well. There’s no longer
a bias towards your AI opponent and,
should chrome and rubber mesh at
any point, your opponent is as likely
to suffer a humiliating and intimate
introduction with the tarmac as you
are. This doesn’t happen as often
anyway, because the physics have been
dumbed down in this department to
07’s benefit, and bikes tend to bounce
off each other with smaller knocks, even
at high speed, rather than sending their
drivers careering off course. A boon to
the overall gameplay, as there’s only
so much realism a game can handle
before it’s made unplayable.
The biggest improvement we’ve
seen to this series is its overall
accessibility, and before hardcore
MotoGP fans start to bemoan the
adultery of their favourite series,
there’s still no less skill and devotion
of time required to play 07 effectively
than the last. The skill gradient
between each difficulty setting just
seems to have steepened a little
so that the Rookie level is quite
attainable for any newbie who wants
to practise, yet progress somewhat
through the game and improve their
seed. Our first proper attempt at the
first track in Rookie mode resulted in
a heartening third place, a position
we would tear our hair out and
beat the walls until our knuckles
bled to obtain in the last game. And
it got better than that still, as we
consistently won a podium place over
the 20 races we had to complete to
finish the season, resulting in our
racer ‘Biggles’ being at the top of
the table by no mere margin by the
end. All of this, despite us not even
bothering to play the preceding
qualifier, putting us right at the back
for the beginning of each race.
Sounds too easy? Well moving onto
the next difficulty setting soon put our
hell-for-leather approach to cornering
into perspective. The Pro tier is hard,
no serious challenge for a seasoned
MotoGP rider but a tough ride for
Rookie-status players. And there are
another two levels still above this,
culminating in the unlockable Legend,
a mode you should only think about
attempting if your skill level is on a
par with real-life Rossi’s riding skill, or
you’re so bad that you’ve no MotoGP
spirit left to be broken. For those
MotoGP virgins looking for an analogy,
it’s like a hopelessly lame Guitar
Hero fan who can’t cope with using
four frets, checking out how hard
Guitar Hero II can really get by trying
to play Jericho on Expert. If you’re
making decent progress, then trying
to fly before you ride is only going to
discourage you.
The MotoGP series has now
become a case of polishing, making
small, but key changes in gameplay
dynamics, updating graphics, features
and statistics and adding whatever
appropriate technological advances
there are at the time. For the casual
observer and the non-fan, it’s not
going to look like there’s a great
difference from one game to the next,
though. And that’s the main trouble
with MotoGP 07 and the reason for
the current tense clime on X360: the
problem is that there’s no problem with
it. Basically, if you’re not getting on with
MotoGP 07, it’s not the game that’s at
fault, it’s you that’s the problem.
It’s purely a matter of personality
and taste, which is applicable to any
game, of course, but MotoGP stands
conspicuously apart from its genre in
cleaving a polar divide in the gaming
community, with a minority – but
nevertheless substantial – number of
gamers living and breathing MotoGP,
hence the niche status. If you’re
into hammering it round a bend at
breakneck speed, picking up all manner
of power-ups and burning asphalt at
every opportunity; if you’re the kind
of gamer who gravitates solely toward
arcade-y racers like OutRun, Need For
Speed or FlatOut, then we’d put six
inches of Yen on it that you won’t find
much pleasure in MotoGP 07, it just
doesn’t gratify that quickly.
However, if slow-burning titles
appeal to you, those that demand far
more attention and dedication than the
typical five-minute hook other games
offer, requiring a serious degree of skill
to master yet will yield an intense and
thrilling gaming experience once you’ve
got the feel for it, then MotoGP 07 will
definitely be worth a shot. Of course,
we’re preaching to the choir if you’re
already a fan…
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson