This one single move has effectively
priced Monster Madness out of its
own niche market – a fun-sized brawl
perfectly pitched for multiplayer
mayhem. Those who remember
Zombies Ate My Neighbors or, more
recently, Gauntlet on Xbox Live Arcade
will know what to expect. This is a topdown
shooter using the twin analogue
sticks to move and shoot. As is
traditional with the genre, enemies are
piled on and on and on until the screen
is flooded with them and you’re crying
for help from team-mates who are
swamped under a mountain of zombie
dogs/zombie kids/fat zombies. If there’s
ever going to be an award for most
variation on zombies, Artificial Studios
has won it hands down. Even Bob
Zombie, a cross between Bob Marley
and Rob Zombie, makes an appearance.
Absolutely incredible.
Fortunately, you have plenty of
firepower to back you up. You start
off with an axe but soon upgrade to
rocket launchers, Molotov cocktails and
chainsaws. That’s when the fun really
begins. Even better is the genius way
you collect these weapons. Rather than
go for the usual chainsaw-floating-andspinning-
above-the-ground nonsense,
you have to collect weapon parts to
build your own weapons. It works well
because not only do you feel that you’ve
achieved something when you build
your own weapon but there’s a certain
sense of camaraderie that accompanies
the way you can usher friends towards
the final weapon part they need. It
certainly beats the usual method of
sneakily grabbing an on-screen weapon
then claiming it was a mistake and you
meant to leave it for everyone else. Like
anyone ever believed you anyway.
The main problem with this genre is
it struggles to ward off repetition and
fatigue, something that Artificial Studios
is all too aware of and tried to address
with varying degrees of success. What
we like are sections where you get
to charm golden zombies by dancing
with them and herding them towards
leprechauns in exchange for a key to
pass the level you’re on. What we don’t
like – this applies for all games, so take
note developers – are tacked on stealth
sections with a tiny margin of error. In
fact, we’re pretty sure no one in the
world likes them so developers, PLEASE
STOP WITH STEALTH SECTIONS.