Entertaining, amusing, enjoyable but
ultimately shallow, MK Vs DC is brilliant
in short bursts but won’t ever take up
more than an hour of your time. We bet
you find yourself coming back in the
long run, though.
SCORE
20/NOV/08
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When MK Vs DC Universe
was announced, three
independent camps
began to emerge. The first was those
who seemed appalled by the idea. The,
admittedly, odd pairing of two franchises
enraged them and the hatred found
its way onto forums across the world.
Next, we had the depressed Mortal
Kombat fan base, confused and slightly
sceptical about what would happen
to their beloved franchise. Last but not
least there were the few who actually
thought the idea was, if nothing else,
rather interesting. After all, in an industry
where people are constantly clambering
for new ideas, why not try something
a little bit out there? While in a perfect
existence this debate would be laid to
rest with the game’s release, it appears
the argument is just beginning.
For the past few years Mortal Kombat
has subscribed to a more accessible
format than its rivals. Whereas the likes
of Virtua Fighter and to a lesser extent
Soul Calibur have asked you spend
some serious time understanding their
mechanics, Midway’s beat-’em-up can
be fun from the moment you pick up
the pad. Consequently, anyone who
wants an almost terrifyingly in-depth
experience will turn their nose up at it.
However, one could make the case –
and we damn sure will – that variety is
the spice of life! Mortal Kombat’s
biggest strength is how enjoyable it
can be, even from the get-go; thankfully,
MK Vs DC Universe is no different. It’s
still perfectly capable to get two people
who have never played before and
watch them duke it out. There is a sense
of depth and yes, the more you play it
the better you can get. The difference is,
it’s not essential.
Now onto the inclusion of the DC
universe. Without wanting to skirt
around the issue, it is as odd and daft
as you would expect. Two story modes
are present (one representing each
side) and the way they integrate the
different worlds revolves around the
ludicrous narrative. Dimensions are
drawn together by a ‘mysterious power’
– which, of course, is revealed in due
course – and the result is allegiances
forming to kick the ass of the other. It’s
relatively pointless in the grand scheme
of things and really only serves to justify
the collision. Nonetheless, the cut-scenes
are so amusing, which we assume was
unintentional, it makes the experience
all the more pleasurable. On top of
this, we quite like seeing Batman take
on Kano and Superman battling it out
with Lui Kang. They’re all fights we
haven’t seen before and although they
somewhat screw with Mortal Kombat
lore it makes the series fresh, one of the
main criticisms thrown at the franchise in
the first place.
Oddly enough, Midway’s fighters
biggest asset is also one of its major
downfalls. Despite its ability to lure
people in almost instantly before feeling
pretty proud of the crowd it’s managed
to gather, it can’t keep this sensation
going for a prolonged period. As a
quick hit it’s an absolute beast but
anything beyond this and you may find
yourself feeling a little worn down – it’s
simply not built for extended periods
of play. In the same vein, it doesn’t
take long to realise certain moves and
combos are fairly ridiculous. True, there
are ways around Jax’s machine gun fire,
but good gosh, it’s so infuriating and
stressful to overcome your controller’s
in danger of going out the window.
Don’t think this is a one-off either: The
Joker and The Flash subscribe to a similar
template.
Midway also felt the need to include
‘Rage mode’, a power bar that when
built up and activated basically makes
you a downright badass, increasing
your attack and making you damn near
invincible. It doesn’t add much to the
game and to be honest, barely even
gives you any sort of advantage. Unlike
the other new additions – Klose Kombat
and Free-fall Kombat – which actually
add an interesting side to a match, we
didn’t really see the need.
Still, other than the questionable
longevity, which is sure to irk some, you
can’t deny the entertainment factor
Mortal Kombat brings. It’s important
to realise this won’t sit in your console
for weeks on end, but it’s likely every
few months you’ll get that urge to go a
few rounds (in particular when a friend
is visiting) before leaving it alone again.
Such durability issues arguably reflect
poorly on the price, but if we started
judging all games on their RRP then the
Burger King titles would all get tens!
Bottom line is if you like Mortal
Kombat or are after a middle-of-theroad
beat-’em-up experience that falls
between the likes of a Virtua Fighter and
the morbid FaceBreaker, you’re looking
at it. You can’t deny there’s a market for
such a game and those on the look will
be satisfied.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson