So you eventually make your way to
the beach crash site and witness the
drama unfolding around you as folk
lay stricken, plane parts – some highly
dangerous – whir and spark on the sand
and Jack, the doctor, urgently tends
to the victims that are on the brink of
checking out. So, what do you do in
this situation? You wander around
collecting coconuts (see ‘Tropical swapshop’)
and asking clearly distressed
people really banal questions. To be fair
though, you do save the day by solving
an electrical circuit board puzzle to divert
the fuel away from the burning sections
of plane. This early brainteaser involves
placing the correct fuse in the correct
socket to evenly distribute the electrical
current through the board. If you enjoy
it then good times, because every puzzle
in the game involves doing exactly the
same thing.
It is shortly after solving this first puzzle
that the game’s first real surprise occurs.
The events played out thus far come to
a dramatic cliffhanger conclusion, the
screen fades to the token ‘boom’ sound
and you feel as though you have just
sat through an episode of the TV show,
albeit one of the not-very-interesting
ones when nothing really happens, like
the one with Hurley and the camper van.
The next episode kicks in immediately
and you even get the full “previously
on Lost” potted highlights (which
unfortunately you can’t skip). Seven of
these ‘episodes’ comprise this game and
whereas the first one lasts about ten
minutes, they do get longer.
So who are you and what the hell are
you doing on the island? At the start
you, the character, are no more in the
know than you, the audience, but key
‘flashback’ sequences massage your
character’s grey matter and teases out
new nuggets of backstory – the same
arduous drip-feeding of information
that fans (or perhaps ‘sufferers’ would
be a more accurate term) of the show
have grown accustomed to. In the first
flashback you brandish a camera, so
that implies you are a photographer and
you must take a specific photograph
to ‘remember’ whatever it is you are
supposed to remember in this flashback.
Early flashbacks are disappointing
because you learn that ‘shock!’ Kate
was a convict and ‘horror!’ Locke was
a cripple. Later in the game, these
flashbacks err more towards you and
not the other islanders, though, and
so eventually you figure out who you
are and how you came to be in this
undeniably beautiful part of the world.