It’s apparent from Lost Odyssey’s
opening that Hironobu Sakaguchi
subscribes to the view that first
impressions are important. It begins
with a furious battle between the forces
of Khent and Uhra – where flashing
blades pierce armour like it was tin foil,
and enormous robots stomp the faces
of soldiers into the dirt. Amidst all this
mayhem, the iconic figure of Kaim
Argonar enters the fray, his wiry, athletic
frame pirouetting between enemies
as he slices them to ribbons. Just as
you’ve finished peeling your jaw from
the carpet at the astonishing graphics,
incredibly the cut-scene segues into a
playable section with no loss of quality.
You’re tasked with taking on what
remains of the Khent army – swathes
of enemy troops and mechanoid foes
– single-handedly with a menu that
prompts you simply to ‘Attack’. A jab of
the A-button and Kaim sprints towards
the nearest assailant as the low-slung
camera does a fair imitation of Gears Of
War’s ‘roadie run’ judder.
Sure, it’s a bit of a misnomer – from
there on out, your scraps won’t
look quite as impressive, nor will the
transitions be as silky smooth – but as
an attention-grabber, this will superglue
your balls to the sofa, and ready you for
the kind of epic adventure we weren’t
sure they made any more. In many
ways Lost Odyssey feels like a spiritual
successor to Final Fantasy VII – it’s big,
it’s bold, it’s emotional, and it’s the kind
of game that serious genre fans will be
talking about for years to come.