It appears that the developer has
managed to create something almost
utterly devoid of both style and
substance. No form, and very little
function make Kong an extremely dull
boy. And what heaps even more dung
onto the pile, is its comparative impact
on the previous generation of consoles
so far into their life cycle; it simply has
nothing to offer X360 gamers. For the
majority of the game you’re trudging
through environments utterly lacking
in character, similar to the warehouse
worlds of old. There are a number of
moments that, in a Resident Evil fashion,
will see your bowels slip just a little, and
the first time you take control of the
titular ape it’s hard not to smile as you
crush, smash and swing your way to the
leading lady’s heart; but these moments
are regrettably few in number.
It’s clear that King Kong is aiming high
however, and there are elements that
make the five or six hours of playtime
bearable. The absence of any HUD is
one such device that makes far more
sense than it should. Ammo checks are
given audibly, targeting reticules are
shown as either gun sights or a finger,
and given the linearity, a map would be
superfluous to requirements. While the
weapon load-out is as basic as could be
imagined, when the ammo conservation
comes into play and Kong’s fellow
monsters start getting a little too large
to handle with spears and pistols, the
dynamic of the game changes and you
start feeling distinctly uneasy. Rounding
a corner to discover a herd of gigantic
reptiles feasting on an ex-family member
is rarely a pleasant experience, and is
often compounded further by being
dangerously short on ammo. But it’s
difficult to get too carried away with the
whole affair, as it gets old all too quickly.