Struggles to implement its idea with
any real purpose and falls completely
flat towards the end. There’s definitely
fun to be had, but don’t really expect
too much.
SCORE
06/DEC/07
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KANE & LYNCH: DEAD MEN COMMENTARY VIDEO
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If you were to sit down, get out
a pen and write down a list of
phrases or expressions, a few
obvious choices would inevitably crop
up almost instantly. Never judge a
book by its cover, beauty is in the eye
of the beholder, when a door closes a
window opens; all the usual gibberish
that is thrown around on a regular basis.
However, sometimes a generic saying
is perfect to convey the point someone
is attempting to get across. In this
instance, for us, we’re wheeling back
out the old classic ‘it’s a case of style
over substance’!
From the moment Lynch busts
Kane out from his imprisonment, it’s
easy to see what angle IO Interactive
was going for in Kane & Lynch: Dead
Men. The two leads talk to each
other like the main characters from a
Michael Mann movie, each cut-scene
is effortlessly cool and the constant
in-your-face attitude makes you feel
like a badass from start to finish.
Unfortunately, what lies beneath the
surface isn’t all that rewarding.
Where Dead Men excels is with
the scenarios it puts you in. You can
look forward to breaking into banks,
busting prisoners out of cell blocks and
shooting your way through a packed
Tokyo nightclub – all are as modish as
you think they would be. What isn’t as
exciting is that IO has failed to deliver
when it comes to actually playing
through the damn thing. Take the bank
job, for example. Rather than constantly
feeling on-edge, worried that your
well-constructed plan could fall apart
at any second, you’ll just shoot through
the security that blocks your path until
the level draws to a close. Not once did
we put our controller down, take a sigh
of relief after a truly exhilarating ride,
unbelievably pumped about where our
adventure would take us next. Instead,
Kane & Lynch almost falls into by-thenumbers
territory where different locals
and goals have little-to-no bearing; the
core of what’s on offer is rather bland.
It also doesn’t help that when the two
badasses reach the last third of their
spree, events take a seriously poor
turn. Although only slight, the game’s
individuality and personality that had
been built up beforehand is thrown
out the window in favour of a shoot-
’em-all fest that becomes extremely
repetitive very quickly. A solid, tense
finish this isn’t!
Our biggest disappointment, mind
you, was with the squad-based combat
that we had been anticipating for quite
some time. Being built on the Freedom
Fighters engine means the two do have
similarities, but Kane & Lynch does
next to nothing to push or advance
it. We can’t fault its simplicity – which
means from the word go you can use it
effectively – but we suspect the general
public (and that’s you by the way) will
either completely ignore it or employ it
sparingly and the system never imposes
itself on the game enough.
Finally, simply because we like to kick
things when they’re down, the visuals
just aren’t up to scratch. You can shout
and scream until you’re blue in the face
that graphics don’t matter, but you’d be
wrong, especially on a console where
HD is being pushed as king. A small part
of us thinks if the original Xbox hadn’t
met such an untimely demise, Dead
Men, in terms of its aesthetics, could
have been released for it. Granted
some sections – like the amount of
partygoers rammed into the Japanese
club – are without doubt impressive, but
these moments are the exception rather
than the rule and overall the end results
are poor.
Mind you, someone with a spare few
hours on their hands could do far, far
worse than sit down with the criminal
duo. The shooting mechanic is basic, but
sufficiently satisfying that you can get a
kick out of popping numerous foes
in the head and the story genuinely
raises some interesting questions. Kane
and Lynch are definitely evil pieces of
crap, but the line isn’t so black and
white throughout. Call us horrific,
scandalous, evil, disturbed sickos, but
there’s a good chance you may even
relate to what Kane has to go through…
despite the amount of individuals that
fall by his hand.
It’s disappointing that Kane &
Lynch didn’t turn out in the way we
had hoped, and on the whole the
experience is rather underwhelming
and flat. The total package never comes
together even though at times, it comes
very close. There’s certainly nothing
horrendous here, but a little more
oomph would’ve certainly been nice. A
real shame.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson