If you really want to see what your
Xbox 360 is capable of then this is
definitely a good way to go. With its
amazing visuals and jaw-dropping
sequences, Kameo truly impresses.
SCORE
11/DEC/05
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It’s tough to imagine what
videogames would actually be like
if the elements didn’t exist. True,
it could be argued that the real world
would be in a spot of bother if fire,
water and the like simply ‘disappeared’,
but for now we’ll attempt to portray the
less severe consequences that such an
event would have on the many virtual
worlds that rely on them. Without a
slippin’ slidin’ ice level, most platform
titles would seem incomplete, and the
extra dimension of play that the many
water-themed stages out there offer,
has often secured a place in our hearts.
A bad place, maybe – but it’s still a
place. Yeah, it's safe to say it would
be a disaster for the majority of the
game world and something that would
not provide the variation that today’s
videogame buyer constantly demands.
That said, it is subject matter that’s been
fairly milked now, arguably to the point
where the use of these ideas promotes
thoughts of lack of innovation.
With this in mind, Kameo: Elements
Of Power comes complete with
everything required to be the pinnacle
of clichés. As the name suggests, the
whole experience offered is based
around elements. Every creature and
landscape you come across will either
be entirely constructed of grass or snow,
and it is your mastery of these elements
that will ultimately determine your
success. If we were to say that Kameo
was anything less than simple, we’d
find ourselves thinking that we were
devastatingly wrong.
As this title has been in development
for what seems like forever, areas such
as character roles and plot are probably
common knowledge, but it’s best to
cover the basics for those who have
just joined us. To start, the little winged
fairy-type that you’ve probably caught
glimpses of over the last couple of years
is called Kameo. Her family has been
captured by her jealous sister who has
sided with the Troll King, who in turn
has returned to cause all manner of
nasty things to happen – it’s all gone a
bit wrong basically. Fortunately, acting as
an aid throughout her rescue attempt,
Kameo can collect and summon/turn
into a host of elemental creatures, each
of which is blessed with his/her/its own
conveniently useful abilities. That’s about
it; we told you it was simple, right?
Of course, this is an X360 launch title,
so as simple as things may seem at first,
it’s actually far more involved than you
might think, and the fact that we’ve been
throwing the word ‘simple’ around over
the last few paragraphs only serves to
make you realise how well Rare has done
its job. For starters, the mission layout is
varied and as enjoyable as you could ever
wish. To gain many of your elemental
abilities (which you manage to lose à la
Metroid after the intro mission) you’ll
have to hunt down the frankly awesome
Dark Trolls that have stolen them. These
black wispy creatures are scattered
throughout the land and every so often
you’ll be prompted to give chase and
destroy one. They may not be particularly
tough to beat (once you’ve sussed their
weak spot that is), but actually reaching
the lair of these monsters is a hell of a
challenge as each is not only well hidden,
but is guarded by all manner of traps
and nasties. Also luring you from your
immediate goal, there’s a constant war
going on in the Badlands area of the
map – where the elves and trolls are
engaged in an ongoing battle for control
– so as a further distraction from your
main tasks, you’ll be summoned to head
out to the battlefield and use your special
abilities to turn things in favour of the
elves. These extra missions serve as a
welcome breath of fresh air once you’ve
spent a while questing through the main
temple-beating action and manage to
lengthen what would otherwise be an
extremely short game without letting
things drag.
In other news, Kameo looks gorgeous
– really. Sure, the X360 is bound to
deliver visuals of a higher quality than
we are perhaps used to, but the fantasy
environments actually lend themselves to
looking good. A squint in the direction of
any of the screenshots scattered around
these pages should convince you, but,
to be honest, not even they do it justice.
Nope, it has to be said, lakes shimmer
in the sunlight in a warm, cuddly way
and the underwater world is a thing of
wonder, but one of the greatest visual
achievements has to be the battle scenes.
Whether it’s a castle being stormed or a
field full of trolls being trampled beneath
your hooves, they display exactly what
the next generation of machines is
offering – lushness. Lushness with fire…
And dragons. Lots of dragons.
A huge focus of the game is on the
creatures you are able to ‘become’.
There are ten in total and it’s safe to
say that each is better than the last
– no matter what order you see them
in. Although it’s easy to assume that
combat with the creatures is little more
than a glorified round of scissors, paper,
stone or a simple Pokémon match, the
fact that each is armed with multiple
abilities means that there are far more
options available other than just using
a fire creature to take out some ice
trolls. Adding to this, is the fact that by
hunting down Elemental Fruit you can
grant your creature new, more powerful
abilities that you can use in conjunction
with other creatures to cause yet more
havoc. Take Deep Blue, your awesomelooking
basic water type, for example. A
quick upgrade and he’s able to spray oil
rather than not-so-damaging-againstanything-
other-than-fire-creatures water
at enemies. A swift switch to Ash the
dragon and you can light the flammable
foe and then turn him into a walking
bomb. Genius.
Unfortunately, the game isn’t without
its faults. There are times when you
feel that all the effort has been focused
on certain areas of play, and some
characters are used far more than others,
making the game feel a little unbalanced.
Flex, for example, the rubbery water
thing that you obtain halfway through
the game, is only really ever used to
climb out of the hole in which you find
him and 40 Below runs out of uses very
quickly once you leave the snow areas.
Also, some moves and creature
combos are used far too often. Once
you’ve completed the game, you will
have used a roll-dash-switch-climb
technique so many times that you’ll have
developed a fairly severe allergy. No, for
all its greatness, Kameo does suffer a
little from laziness at times and it shows
around the middle of the game. If you
were only to play the first and last levels,
you’d be gasping in awe at what has
been achieved, but when difficulty is
enhanced just by the game throwing a
bit of randomness at you – things begin
to trudge a little.
For all these niggles, Kameo is Rare at
its best. Not Grabbed By Ghoulies Rare,
but Conker/Banjo Rare. A large, enticing
environment that doesn’t at first seem
restricting, but after a few hours down
the road, you’re finding that you have to
do things the way you’re told to do them
– there is no other way. The clever thing
is, for the most part, you don’t really
mind. When the ride is this enjoyable,
we’re more than happy to clutch on
to Rare’s hand and be led along and,
if you're persistent, this hand will lead
you to the end credits in a respectable
amount of time. However, what happens
from then on is questionable. In an effort
to provide lasting appeal, Rare has also
included a number of extras for you to
dabble with once the main story mode
is over and all remaining side-missions
are successfully mopped up. These take
the form of generic time attacks and
previous mission score-beating, but
when there are new character skins,
videos and a mass of concept artwork
to be unlocked for a good performance
as there are here, then there may just be
the incentive needed for keen players to
keep at it.
If you have a friend however – and
most of us have at least one nowadays
– then the limitations after completion
won’t seem quite so severe. Kameo also
features a reasonable Co-op Mode that
allows you to take on already completed
areas of the game as a team. There’s
no competition here though, it’s all
about teamwork and building up a large
enough score to unlock a few more
goodies. It actually works quite well to a
point, admittedly, some of the enemies
aren’t built with this co-op feature in
mind and so their defences let them
down and most are too easily felled. Still,
it is a nice little extra.
Ultimately, what we have here is a
fine performance from Rare. Whether it
was worth the wait is debatable, but as
far as launch titles go, this is certainly a
gem. Therefore we advise you to give it
a chance, how ever badly beaten your
respect for the developer has been over
recent years.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson