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REVIEW JUICED 2: HOT IMPORT NIGHTS
PUBLISHER
THQ
DEVELOPER
JUICE GAMES
GENRE
RACING
PLAYERS
1-8
PRICE
£44.99
HD
1080i
RELEASE DATE
OUT NOW
VERDICT
Lacking the intensity and lavish budget of a Need For Speed, and inevitably impossible to favour above one.
SCORE
06/DEC/07
CLICK ON A THUMBNAIL TO PREVIEW

JUICED 2: HOT IMPORT NIGHTS COMMENTARY VIDEO

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Broadly speaking, Juiced 2: Hot Import Nights isn’t really a game, more something to pass time. Let us elaborate: just as the game’s pole dancers are women targeted at those who don’t interact with them in real life, the overall quality on offer is mere chewing gum for those who have sampled so many superior racing titles. Next to NFS Carbon, this appears financed by an afternoon’s change hunt down the bus station. Not only are washed-out textures papered over by nauseating blur effects, but new concepts are also introduced by a mixture of voiceover and flashing icons.

As far as racing action goes, things begin to feel pointless pretty quickly. Nitrous use brings all cars on the track together with little to no subtlety, resulting in drifting, power-up use and dangerous collisions. In other words, what people buy this kind of game to experience – the worst possible tactics. In one particularly memorable experiment, we completed a standard circuit race without touching the cheat gas at all, while our opponent intermittently overtook, lost interest again and then dropped back. When this happens directly after a straight taken at 60mph faster than anyone else, it’s a little frustrating. What’s more, Juiced’s fresh mechanic (the ability to make racers wipe themselves out by hanging close to their tail bumper for a few seconds) seems a futile exercise when you know they’ll be back two corners down the line.

back two corners down the line. All of this is quite a shame, given how much effort has been put into keeping things interesting. Rather than racing strictly stipulated championships, you’re given Achievement-style goals to accomplish before climbing the notoriety ladder. These include momentary actions, like spooking out specific racers, besides more overarching feats, such as winning bets and beating various competition types. Consequently, a handful of criteria can be ticked off after only one run – well, if you’ve the skill to master cars that feel like they’ve been skewered through the centre of their chassis, that is. Put bluntly, it’s impossible to recommend any aspect of the game without a damnation accompanying your praise…

Dave Shaw
 
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