A flawed classic. Jericho is stylish,
with epic battling, unique gameplay
dynamics and satisfying weapons. But
variable visuals, too many QTEs and a
poor ending leave it wanting.
SCORE
06/DEC/07
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Barker plus game equals arse.
There, we said it. There’s
no reason that this should
be the case when you think about it,
though – after all, Barker, in our humble
opinion, may just be the best horror and
dark-fiction writer this country has ever
produced, and games… well, games
are good aren’t they? Playing Jericho,
though, is a refreshing experience; for
the first time ever, Barker plus game
equals… very nice indeed, actually.
Describing Jericho as nice, though,
is a bit like describing Satan’s anus
as congenial – the game is chock-full
of shiny disgust in just about every
category of bodily secretion. All of your
staple runny liquids are present and
correct: blood, pus, sick, poo and plenty
that we couldn’t actually categorise.
This, along with extensive use of the fword,
strong sexual references and the
kind of body-shock gore that will make
your toes curl and your nails slowly peel
off, means that Jericho is a very adult
game. This being the case, will anyone
born after 1989 stop reading now! Go
on… turn to page 95 and read about
Spider-Man: Friend Or Foe instead.
Okay, now we can get on with the
gory details. The ‘Firstborn’ was God’s
greatest mistake; a being that preceded
man; a prototype gone badly wrong.
Jealous of the life on Earth that man has
acquired through God’s generosity, he
means to wreak his revenge. He dwells
in an ancient city – Al Khali – that rises
from the Middle Eastern desert in every
time period in human history in which
evildoers seek the Firstborn’s power.
The Firstborn uses each appearance
of the city to steal a ‘time slice’ from
mankind and with each reappearance,
the slices he’s nicking are getting bigger.
A LOT bigger. The Firstborn’s plan is to
bring the entire human world into his.
Al Khali contains several of these time
slices, each having an eventual goal
and a boss. The boss holds the key to
the rift leading back in time to the next
slice and the man himself. It’s a nice
idea and has allowed MercurySteam to
implement some interesting scenarios,
from World War II to the Crusades to
ancient Rome; each with its own set of
freaks to massacre.
Jericho is an FPS, but instead of ‘one
man versus the world’-style gameplay,
you have a squad of seven. Each
member of your team or ‘Jericho Squad’,
possesses not only different weaponry
and markedly differing play styles, but
also has a couple of magical, psychic
or technological abilities that will give
you a much-needed upper hand during
battles. When we consider that their
powers include astral projection, timeslowing,
healing, telekinesis, incineration
and rooting your enemies to the spot,
we found this element of the gameplay
to be surprisingly well balanced.
Your main character is Captain
Devon Ross, and we don’t think we’ll
be spoiling the plot for you too badly
if we tell you that he dies very early
on, facilitating the ability to possess
other members of your team. It’s a
cool mechanic that not only allows for
the ability to switch at will between
combatants, but also makes for some
pretty interesting banter between
Ross and his various hosts. There are
many times during the game where an
individual or mini-group is separated,
either intentionally or by chance, from
the main pack. By dissecting the team
in a variety of different ways, wholly
new battle dynamics emerge, cleverly
teaching you important battle-strategy
lessons that can be carried through and
used when you rejoin the rest of your
squad. Jericho very rarely forces you to
occupy just one particular individual,
though. More to the point, you can
pretty much spend most of the game
occupying the same team member if you
have a particular favourite. Our chosen
one was Abigail Black, the telekinetic
sniper who can control the path of her
bullets in slow-mo, after they’ve been
fired; satisfaction guaranteed.
Visually, Jericho is a mixed bag.
On the one hand, your enemies all
look uniformly awesome, if awesome
means shiny, disgusting and bleeding
black sick from their eyes, that is. On
the other hand, though, quite a few
of the environments look a bit blocky
and thrown together. What’s more,
everything in this game is shiny. Of
course, one could argue that vomit
and faeces are generally shiny, but
the omnipresent sheen often leaves
you wondering why. Also, while the
plot canters along nicely for the most
part, we simply couldn’t fathom why
the game ends as it does. Obviously,
we can’t tell you what is precisely
wrong with the ending, so instead we
encourage you to buy it and see for
yourselves. Flaws aside, Jericho is a
polished product – polished till it’s shiny
as hell.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson