Cue man playing harmonica…
Time was when the Wild West
used to be a place of good and
bad people, right and wrong; a place of
absolutes and heroes and villains. Well,
this is nothing like how old Hollywood
decided the West was won. It has little
but location in common with John
Wayne or The Lone Ranger. Neversoft
isn’t interested in black-and-white
hats or heroes who drink milk, and if
protagonist Colton White drank down
a bottle of blood while chomping on
a cigar rolled with the ashes of his
enemies, he wouldn’t be acting out
of the game’s overall character. This is
dusty violence as spectacle rather than
commentary and it’s the direct result
of how Hollywood, and subsequently
television, now views The Old West;
harsh, violent, bloody and muddied
with gore and viscera. People swear.
There are prostitutes. No one dies clean.
When you’ve just spent a good few
minutes scalping Indians (yes, Indians
not Native Americans – we’re using
the game’s vernacular) for no reason,
and they’ve been screaming in shrill
tongues as you saw the top of their
heads off, you have to ask yourself
questions concerning the nature of
modern interactive entertainment and
what it can give you that films can’t.
It’s one thing sitting in for an evening
with a bottle of gin, tissues, and the
DVD boxset of Deadwood, it’s another
to actively act like a complete bastard
to individuals whose people were
decimated by genocide because you
have been given freedom to do so. This
is a game from the school of thought
where violence is truth and blowing a
man’s eye socket out of his skull with
your six guns equals honesty. Where
Grand Theft Auto has satire to justify its
amorality, Gun simply has the attitude
that, hey, that’s how it was.