Like a certain sci-fi shooter of late
last year, you’ll also have the chance
to control vehicles, although, unlike
Halo, there’s something missing. The
handling of the tanks, choppers, APCs
and so on is just that little bit the wrong
side of fiddly, with a huge amount of
accuracy required to make any progress.
But, that’s not to say that this is a
difficult game, quite the contrary. One
of Frontlines’ biggest issues is its erratic
difficulty curve, the game beginning at a
pitch so facile that you can pretty much
take out half the Red Star army using
only your sidearm. But then, by the sixth
mission or so, it unsubtly takes many
more shots to kill each soldier – the sheer
number of them becoming essentially
overwhelming. It’s very difficult to tell
if the AI is ramped up as you go but,
to our eyes, they always seemed to be
doing pretty much the same thing, just
with more health, better weapons and
greater numbers.
There’s always a reason why friendly
AI is programmed in a particular way
and we’re sure Kaos Studios would only
be too happy to point out the clever
stuff it has done with it, but we can
only talk about it from the subjective
viewpoint of the player. Because of the
multiple objectives and the free will
you’re afforded in attacking each, it’s
very easy to confuse your allies. Without
any system in place to tell your men
what to do next, they have a tendency
to always be a few steps behind,
sometimes, rather comically, turning
up at an objective after you’ve singlehandedly
captured it, or, even more
ineptly running past you to the objective
you’ve just captured, while you’re
already focusing on the next. And, while
we’re whingeing like little girls, we also
have to ask how difficult it can be to
program friendly AI not to stand directly
in your line of fire?
Being set ‘in the very near future’ has
given Kaos Studios the opportunity to
implement some near-future weapons.
It’s all stuff that’s no doubt already
in development by various militaries,
although perhaps not quite yet in use.
At various points in the game you’ll have
the opportunity to use radio-controlled
drones which come in two varieties:
the flying ones that blow up, and the
miniature tanks that act as a mobile
turret. The first time you use them,
you’ll have to storm a heavily fortified
complex, using the heli-drones to enter
a window and destroy the control
console, thereby opening the gate. But
apart from the point at which they’re
introduced, we found no other point in
the game where using your gun wasn’t
the better option.