And that’s before we move onto the interface decisions that are just plain bone-headed in their own right, such as a mid-match tactics screen that demands scrolling through all players before being able to alter their positions. Or perhaps a player search function that only allows you to search in blocks of five, forcing you to either find all scores above 15 and not be able to afford anyone, or all scores over ten and wade through heaps of effluent. On top of this, there’s the age-old issue of a maximum ten divisions being up for activation, which takes away from the whole ‘world of football’ vibe.
The bind, of course, comes through the fact that underneath everything this is still the greatest simulation of football’s tactics there is. Any losing run can be halted by a trip to the player instruction screen, tailoring your men’s style to their physicality. A few minutes spent instructing your centre backs to trot forwards for long throws can make that final third free-kick yield three points instead of just the one. As ever, it does feel like saving before a match then replaying would yield as many different results as attempts, and there’s no substitute for that. Get it?
Dave Shaw