The sheer impact of a heavy blow
is quite something. The fighter’s head
snaps back, sweat sprays into the air
and the crowd hollers with excitement.
The beauty of Fight Night Round 3 is its
total lack of any on-screen HUD – you
have to rely entirely on body language,
speed and the condition of your boxer’s
face to determine how close they might
be to taking a fall. Throw too many
punches early on and your fighter will
visibly flag, leaving his guard down and
throwing weak blows. If you spot your
opponent looking like this, it’s time to
move in for the kill. This makes
Round 3 very tactical: a human game of
chess – exactly how boxing should be.
EA has managed to capture the
sheer drama of a classic boxing bout
wonderfully well. By understanding
the key to boxing – that it only takes
one punch to turn an entire fight – it’s
now possible to land what’s known
as an Impact Punch: a fully wound up
haymaker that knocks your opponent for
six. They’re extremely difficult to pull off,
and can be easily parried or avoided, but
if one hits, then the victim is in serious
trouble. The camera pans round to a
scarily realistic first-person view, seen
through the troubled fighter’s eyes as
his opponent rains terror on his now
prone face and body. If an Impact Punch
lands, it’s only a matter of time before
someone hits the canvas and one of
those trademark replays kicks in just to
rub salt into the wounds.
Ah yes, the knockouts. After stunning
an opponent with a strong punch, the
crowd noise fades out and the in-ring
sound effects are amplified to heighten
the tension. Then it’s a game of cat and
mouse – the aggressor tries desperately
to land one more punch while his
dizzied opponent hides and looks for a
clinch (or man hug, to the uninitiated).
If no solid punch connects, the fight
eventually resumes as before. Landing
the killer blow, on the other hand, leads
to the kind of seat jumping and trash
talking normally reserved for an NFL
game. Even the usually quiet ones will be
shouting like Ali when they hit a fight-winning
blow.