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If a rather burly man was to decide
that instead of punching you in
the face repeatedly over a series
of days, he’d rather try his hand at
that thousand-piece jigsaw he’d been
getting round to, we’re sure the sense
of relief would be enough to make you
dance a jig around your gouged, bloodstained
teeth. It’s an unusual opening,
we know, but we’ll stick with it. Now
imagine that gorilla was EA, churning
out endless sluggish and frustrating
football titles licensed after this and that,
suddenly deciding that the best method
of putting a decent sports title together
is to give the AI an IQ test and make
players truly earn their chances. You
know, the basics. Suddenly, EA Sports
is crowned king of the gaming world in
only slightly less confusing circumstances
than when Louis Saha was declared
king of Old Trafford. For, while the
difficulty level has been upped, robbing
proceedings of cheese from which
they formerly suffered, anyone who
concludes this is overhaul rather than
animation rejig needs to wake up and
smell the isotonic sports drink. In the
words of quizzical genius Roy Walker
this is good, but it’s not right.
One feeling FIFA 08 certainly brings
about is exhaustion – for every inch
of turf your players cover, countless
calories are burned trying to wrestle
your men into pass-receiving positions.
Far from irritating, though, this is
perhaps the new-look FIFA’s greatest
success, bringing the pace of each
match down to an acceptable level and
forcing players to think about where
their frames might best be positioned
to guard the ball and slowly build up
swift attacking movements. While your
first handful of matches will be about as
exciting as a rain-soaked night watching
Bolton play Everton, eventually you’ll
learn to recognise your split-second
windows of opportunity, before goals
will become a whole lot more plentiful.
Also of note is one of EA’s staple
trumpeted additions – Be A Pro mode,
which tasks players with control of just
one man for (sadly) single exhibition
matches. And even though the concept
has been tried before in titles such as
Libero Grande, and to a certain extent
Pro Evolution Soccer, we’re struggling to
think of a time that it’s been executed
with more aplomb. An atmospheric
Gears Of War-style chase camera
accompanies any run, alongside suitably
frenzied rushing wind noises and the
like, thrusting you to the centre of the
action. It may all be a bit limited, based
upon a final score you’ll get for playing
whatever position you choose well (and
taking it online for five-on-five action,
which will probably slow to a stutter
every two seconds), but there’s nothing
quite like beating everyone to score that
solo stunner for your home-town club.
Just ask Bobby Zamora.
Turning to the undeniable negatives,
one sits glaringly above all: first-time
finishes. Wing play is rendered almost
irrelevant by the fact your players will
unreliably insist on bringing the ball
down when a simple redirection with
the bonce would suffice. At other times,
balls essentially brought down will
be danced around like the proverbial
hot potato until it’s too late to get an
accurate shot in, while you tap-shoot
close on ten times, wishing someone
would step in and end such madness.
Similar situations appear between the
sticks too, as some unseen force dictates
whether or not shots go in, without
reference to how ridiculous it’ll look
if they do. In this vein, FIFA looks set
to inherit some of the complaints that
commonly follow every Pro Evo release,
regarding exactly how much input
players have. Shots dribbling slowly
across the turf will trickle into the back
of the net and looping headers will only
have attempts made to push them away
at the point they nestle in the old onion
bag. Generally speaking, you’ll come
across a fair smattering of situation
where you can almost see the game
think: ’oh dear, I don’t have a pre-set
animation for this situation – best let it in
and use ‘flailing dive 1’.‘
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Like the Skate/Tony Hawk’s divide,
EA seems to be using realism to combat
a powerful and dominant enemy. And
like its fresh-faced cousin, this attempt
largely succeeds. While the series still
handles with its almost trademark
delay, the extra effort required pulls you
in and represents the first significant
advancement for the series in quite
some time. Further similarities with its
recent release can be found through the
fact that we could see ourselves quite
happily playing both titles this season,
enjoying the differing strengths that
each has to offer. If that isn’t evidence
enough of the polishing job that has
been done here, we don’t know what is.
Just don’t expect Rom(a) to be built in a
day, that’s all…
Dave Shaw
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