A very impressive debut that certainly
deserves a spot in gaming’s premier
league. As a new beginning for the EA
FIFA franchise, we couldn’t have asked
for much more.
SCORE
11/DEC/05
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It’s over, it’s done, it’s in the bag
– England have qualified for the
World Cup, so why would we
want to tread that road again? Fans
have had to endure the tedium of the
group stages with its strange and exotic
formation changes, its string of dire
performances and, of course, its endless
tactical tinkering. There have been calls
for the manager out and a new captain
in and although the team seemed to
have done everything wrong, we still
ended up a group winner. How does it
happen, why does it happen? Nobody
knows, and that’s precisely the reason
we’d do it all over again. Because if
nothing else, the beautiful game is
always unpredictable – the glamour, the
glory and goals – once you’re on the
road, there’s certainly no turning back.
Perhaps then, this is the reason
why, when it comes to the football
fan’s game of choice, FIFA is often left
twiddling its thumbsticks on the bench.
It has become predictable – each year a
new addition of what is essentially the
same game simply glazed with a new
layer of shine and a selection of new
play modes. But as any game-loving
football fan will tell you, this year things
have changed. EA has battled hard to
address the criticisms levied at its series
and has delivered one of the most
engaging editions to date. The new
development team has trimmed away
the fat and made the FIFA franchise
a contender once again, primed and
ready to dominate the next-generation
of consoles. And let X360 be the first
to tell you it has every chance of doing
so, as FIFA 06: Road To The World Cup
has the potential to play all opposition
clean off the park.
Behind the spin of real-time sweat,
ponytail physics and individually
rendered blades of grass, there’s an
extremely solid engine at work and
nothing can quite prepare you for what
awaits you on the pitch. You know it’s
going to look good, but within the first
few minutes of play we were pointing
and gasping at the screen, positively
gurgling with pleasure as we realised
that this was real, that behind the
hype, FIFA was serious.
To clear up any confusion, both the
Xbox and the PlayStation2 have
FIFA 06, but this is no port – Road
To The World Cup is a game made
exclusively for the Xbox 360. It’s not a
fully fleshed out, feature-packed FIFA
addition, but rather a humble taster
of just what this machine can do and
its focus is on the qualifying stages
for next year’s World Cup. So while
it's international teams only and the
modes on offer aren’t as extensive as
those on current-gen machines, when
you discover the attention to detail, it
quickly becomes of little concern.
The first thing to strike you is the
visuals. EA has long been famed
for its über-polished graphics,
but this is something else. By using
slightly exaggerated player models, it’s
easy to tell individuals from a distance
– the Beckham in-swingers, the leggy
Henry strides and even the Ronaldo
step-overs. When you go in for a closer
look, things are more impressive, as
even though player models aren’t
photo-realistic, almost every player is
instantly recognisable with the teams’
top boys receiving special attention.
Blocky angles and flat faces have been
eliminated, while skin tone and texture
are enhanced. However, it has to be
said that certain players look a tad too
shiny; well, shiny doesn’t quite cover it
– most of them look like they’ve had
their faces buffed with 15 layers of Turtle
Wax. Shine aside, during the action
players move and act like their real life
counterparts, warding off tackles and
taking tumbles. The falling animations
are outstanding and totally random
courtesy of a new physics engine that
drives the calculations behind each
stumble and collision. Better still, each
player reacts differently: some with their
hands in the air unable to believe the
referee’s decision and some mouthing
expletives as they dust themselves off.
Hair and clothing no longer mask the
player. They have physical properties
of their own, shirts bob and flow
independently of the player and intricate
shadows mirror every movement. It’s
these minute details, combined with
smile-raising elements that aren’t even
directly linked to play, that help make
up such a realistic world. For instance,
when the ball trickles over to your fans
for a throw-in, they will raise from their
seats and show their support, whereas if
your opponent is lobbing in the pigskin,
your fans will remain seated. In fact, the
crowd deserve special mention as they
are a big part of the experience: despite
looking a little generic when up close,
their noise roars over the action and
reflects what is taking place on the pitch
– cheering and chanting when things are
on the up but muted when the game
fails to cut the mustard. When you get
close enough to notice, the stadiums
and crowd look as impressive as they
do in real life and the dynamic real-time
lighting affects almost everything in
sight. Even the weather conditions are
worth a mention, as huge selections of
the pitch are often eclipsed by shadows
that the sun casts, and when the sun
drops from the sky, the rain also affects
play. A light drizzle means a quicker
playing surface, but if it’s a downpour,
then your passes and shots will need to
be hit with a little extra pace and power.
When the crowd isn’t fully on
song, there’s always the Sky Sports
commentary team of Martin Tyler and
Andy Gray to listen to, who despite
becoming somewhat repetitive after
extended periods of play, are always
accurate and up to speed with the
action. Whenever anything delays play,
the duo will often enter into banter
about previous meetings between the
two teams playing. When we were
playing as England we heard tales of the
team’s ’66-cup victory, as well as their
woeful history when it comes to penalty
shoot-outs. However, there’s always the
option of turning the commentary off
and customising a playlist using FIFA Trax,
which has quite a mixed bag of tunes.
Granted the game looks good and
sounds the business – we expected no
less. But it’s the revised gameplay that
will have you double-checking that the
disc is bearing the famous FIFA brand.
After just a few passing moves it’s clear
that though this game may indeed be
a FIFA title, it’s not hampered by many
of the troubles and annoyances that
plagued previous instalments. Players are
incredibly manoeuvrable and the control
system is instantly accessible to FIFA
veterans – the same button configuration
is in place, as well as all the fancy flicks
and tricks. There’s been no drastic
overhaul but it just feels much more
solid, with exceptional physics that clearly
mark the step up to the next-generation.
It certainly won’t take ninety minutes
to realise that in its efforts to strike a
balance between casual kickabout and
subtle simulation, RTTWC is taking its
cues from the Pro Evolution Soccer series.
Despite moving more to a simulation
style of play for some time now, there
is a marked similarity here. It shouldn’t
be construed that EA is merely trying
to replicate Konami’s classic formula,
but it’s simply taking the elements that
work best and integrating them into a
new brand of console football. Passing
moves are much more accomplished
and link-up play is tighter, but the most
noticeable change is that goals are
certainly harder to come by. No more
route one, or shooting sweet spots – if
you want a goal you have to earn it and
some serious effort has to go into your
build-up play. This does prove frustrating
after your fifth nil-nil draw when all the
tried-and-tested tricks aren’t working and
the goalkeeper seems more agile than
a frenzied flea, but if your tactics aren’t
working then changes have to be made.
Having migrated straight from playing
the Xbox version, where a chipped
through ball seemed to be the answer
to any troubling situation, that simply
wasn’t the case with RTTWC; players
close you down and press the ball and
if you haven’t thought about your next
move by the time you receive the ball,
then there’s a good chance you’ll lose it.
As always, the key to success is to size
up your opposition and continually adjust
your strategy to deal with them. Having
said that, this is no mean feat, as the AI
is ‘on the ball’. If they have their noses in
front, your opponents will resort to some
rather underhanded tactics, playing for
time by holding the ball in the corners or
making needless substitutions. In fact,
the computer-controlled opponents only
added to our goal drought.
Never ones to doubt our prowess
on the pitch, we left not only the
qualification group but also our
England team behind, and engaged
in a two-player showdown. There is
a discernible difference in how both
the game and teams perform when
playing a human opponent; the
goals that had eluded us for so long
began to fill the net until bursting
point. Okay, that may be a bit of an
exaggeration but we certainly made the
onion bag ripple on several occasions.
RTTWC is best played with a friend, as
choosing your time-honoured teams,
setting up formations and trading moves
always ends in friendly ribbing.
Nevertheless, some underlining gripes
have permeated the next-generation
of FIFA football. The ball animation is
unmistakably FIFA as it often seems stuck
to the players feet as they make their upfield
runs and from time to time passing
is a concern. Our personal peeve is the
overelaborate animations that make
players slow to respond, never thinking
that the button pressed two seconds
before might be a little inappropriate
now. Also, the on-the-fly tactical
changes are often a little pointless, as by
the time you have fumbled around with
the pad, your opponent has been able to
steal an attacking opportunity.
Given the panoply of graphical and
gameplay improvements that have been
made to this version of FIFA, these are
minor gripes. Although it borrows from
Pro Evo and is not as feature-crammed
as you might expect, RTTWC is a solid
and enjoyable experience that truly takes
the visuals, spirit and technical aspects of
the beautiful game to the next level. It’s
a mere appetizer of what to expect from
the Xbox 360 in the months and years to
come. But what you really want to know
is, when compared to the best of what
Konami and company have to offer, can
Road To The World Cup kick it? Yes, yes
it can.
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