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The original F.E.A.R. was, for the
most part, a very decent game.
A quick straw poll around
the office and that fact is pretty much
unanimous, although towards the end
it started to suffer from major corridor
fatigue. For this reason, any expansion
would have to do something markedly
different; more of the same, in this
instance, simply won’t do.
It’s almost painful, then, to discover
that yet more horrifically mundane
corridor marching awaits and, in all
respects, the laziness on show simply
beggars belief. But there’s a new plot
isn’t there? Well, no. Extraction Point,
the first of the two expansions included
on the disc, begins exactly where the
original ended. Having killed (remember
that kids, KILLED) Paxton Fettle and
nearly escaped Alma it’s time to give
those corridors a serious walking to. We
stroll innocently into a nearby church,
where, guess who? The very much alive
Paxton Fettle is awaiting us. How? Well,
to cunningly get around this glaring
incongruity, Fettle exclaims simply, “I
know what you’re thinking, it doesn’t
make any sense to me either.” Job done.
Then there’s Perseus Mandate – the
second of the expansions beginning
with “Paxton Fettle is at large”, which
continues to tell the same story as the
original title yet again, only this time,
from the perspective of a different
squad member, which has allowed
the developer to use the same assets,
textures, enemies, characters and story.
The graphics, although slightly
improved in Perseus Mandate, still
resemble the fossilised remains of an
engine long past its prime. What’s
more, both the graphical assets and all
of the incidental dialogue of the first
game have been unashamedly reused
and the enemy AI makes shelves look
clever. F.E.A.R. Files is nothing but a
disturbingly average, mirthless, grating,
irritating, bore-fest – and a distinctly lastgen
experience at that. Do yourself a
favour and wait for F.E.A.R. 2 (which will
be awesome… maybe).
Dan Howdle
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