And then there are the battles.
Combat is completely one-sided, with
your sole purpose being to run around
shooting stuff. The enemy count is
ridiculously high, yet the AI is lacklustre
and there are some very iffy flaws, such
as the ability to have enemy mother ships
crash on top of you or get caught up in
massive explosions with no ill effects to
your character whatsoever.
But the simple truth of the matter is
that once you start playing, you simply
won’t care that you’re not reduced to
a bloody splat when an alien spaceship
lands on your noggin. Equally, you won’t
care why you’re shooting giant ants and
huge robots in the first place. This is
because EDF is one of the most frantic
and satisfying games we’ve played on the
360. While there’s no denying that it’s a
brain-dead shooter with little real depth,
the sheer rush of standing your ground
against masses of enemies as the screen
is filled with collapsing buildings and
gigantic explosions is truly exhilarating.