The problem with Dynasty Warriors
is that with each outing, the developer
seems to think that adding arbitrary
and ineffectual bells and whistles is
what the gamer really wants. We’re
the gamer. And what we really want is
to play something else. Any series that
comes around every year or so suffers
from diminishing returns from its initial
ideas and innovation, with only the very
best yearlings managing to justify their
existence. Here, new features boil down
to a couple of additional attack options,
a Final Fantasy-style skill board on which
you move a counter around to spend XP,
and a slightly more dynamic battlefield.
It still boils down to herds of mindless
skittles either standing around waiting
to be knocked down, or swaying slightly
to show that while lobotomised, they
are at least alive. Collectively known
as an ‘inevitability’ of Dynasty Warriors
peons, these guys will pour out at you
in their hundreds, and slapping the X
or Y-button a few times will see them
turn tail and leg it. Unless of course it’s
an officer or one of the many historic
generals that appear; you can tell who
these are not only by the excellent
names they have, like Kong Rong and
Bang Wang, but also by the slightly
longer than average health bar they
sport above their heads. As joyless as
this all sounds, we know that this series
has its fans and no matter what we
say to those people, they’ve probably
already bought it anyway. If, that is, they
found the time to get away from their
other hobbies… like anvil-staring. They’ll
have already checked the score and
jogged on, so now they’re not listening
let’s move onto the gameplay.
The first level takes part in some
snowy hills in which you’ll have
to randomly mash the weapon of
whichever of the three initially selectable
warriors you’ve chosen. The first thing
you’ll notice is the inappropriate music.
Moving from the ludicrously frantic Jmetal
dirge of the menu screens, the
level opens with a rather pretty cutscene.
Warriors dressed in epic clobber
exchange the odd good luck and
farewell and ‘Ooh, isn’t whatshisname
an evil so and so’. It would serve to bring
you into the world of its ancient Chinese
setting, were it not for the hard-rock
power-ballad being strummed out so
loud as to drown out the dialogue.
Whatever happened to emotive
twanging from traditional Chinese
instruments like the guqin or guzheng?
Instead our ears are assaulted and all
sense of atmosphere lost. Having then
spent the best part of an hour getting
to the top of the castle, Lu Bu shows up
and kills us instantly. Remember when
we said that your thumbs are actually
going to hurt? We’d just like to say that
again; your thumbs will bloody well
hurt. Back we go to our last save, having
played one hour of one level and already
wishing a colleague would arrive to saw
a leg off to take our minds off it. Three
attempts later and it was time to drop
the pad and try another day.